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Posted

not sure if this has been reported, but when playing with defered shading, the IR laser from your own plane is not visible.

 

Additionally, the IR laser from the JTAC is barely visible and doesnt appear has white/light, but appears black and almost not visible.

 

Anyone else having the same issue ?

 

Thx !

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Asus Z390-H - SSD M.2 EVO 970 - Intel I9 @5.0ghz - 32gb DDR4 4000 - EVGA 3090 - Cougar FSSB + Virpil WRBRD + Hornet Stick - Thrustmaster TPR Pedal + WinWing MIP + Orion + TO and CO pannels - Track IR5

Posted

I have encountered this too. The IR pointer of the targeting pod is black as well and quite difficult to see as you said.

Posted

hi there, I was with Immel in multiplayer mission for testing IR Snaking from JTAC, and IR pointing from A10C TGP.

 

I unchecked defered shading and everything works fine. My IR laser from JTAC works and appear full britness, IR laser from A10C (TGP) too.

 

so, definitly a defered shader issue?

 

regards

Posted

I think you're right. With deferred shading off, the NVG sees the sparkle. Still the beam appears black in the parts not covered by the NVG, but it not easy to see obviously.

Posted

+1, ran testing on Havoc weapons training server and on a private server, and in single player, same behavior.

A10C - Block 5+7, AV8B/NA Harrier, F-14B.

 

Pentium G4560, GTX 1050Ti, 20GB's total, 1x16GB Kingston Hyper X, And a 1x4GB Avexir Core Series kit, fleamarket mouse/keyboard, i swear it works fine :megalol:

  • 2 months later...
Posted

+1 please fix this it makes night time CAS coordination very difficult!

"Fighter pilots have ice in their veins. They don't have emotions. They think, anticipate. They know that fear and other concerns cloud your mind from what's going on and what you should be involved in." -Buzz Aldrin

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