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Posted

The track recorded above MinVodi. With Su-33 / F-15C / F-5E-3 / Su-27.

In cockpit view max zoom out state you surrounded by false sea on horizon.

You can REPLAY it in different visibility range settings.

I prefer to use the medium setting. But this happening with high vis. r. settings and low also.

SurroundingSea12kmMinVodi.trk

surroundingsea-minvodi-12000m_med-33-SETT.thumb.jpg.2d2c4b0ea7b37e596b34e8e4b07307be.jpg

surroundingsea-minvodi-12000m_high-F5.thumb.jpg.9d4f24a2993b2d55151688f0d09fa6a6.jpg

GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD

Posted
The track recorded above MinVodi. With Su-33 / F-15C / F-5E-3 / Su-27.

In cockpit view max zoom out state you surrounded by false sea on horizon.

You can REPLAY it in different visibility range settings.

I prefer to use the medium setting. But this happening with high vis. r. settings and low also.

 

this because, your Pre-load radius, in DCS options, is very low !!!

Posted (edited)

Mr. =BR= CEROL for your favour I replayed with maximum preload radius setting --> you guessed badly, rendering is the same.

Please do replays at your preload radius with MEDIUM visibility, at least from 12km, play with the zoom IN COCKPIT and look around. (You need FC3 at least, F5 also used.)

TAKE CONTROL and trying to see down from 15-20km is suggested above Mineralnye Vodi. You will be amazed from the circle of land below you.

Edited by discwalker

GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD

Posted

When you zoom in or out, the detail of the world adjusts to match your view. With that ridiculously high fov, the distance it renders is reduced substantially. On medium or low view distance, it's possible to see the edge of the world when you do this, so you'd have to turn that up to high to avoid it entirely.

 

That said, it would be nice if there was some sort of extra filler terrain just to avoid seeing the world edge on the lower settings. With a normal fov on medium though, you shouldn't really see it.

Windows 10 64 Bit, i7-4790K @ 4.4GHz, 16GB RAM, STRIX GTX 970, Thrustmaster T.16000M HOTAS

  • 1 month later...
Posted

Nevada high altitude testing

 

The "false sea with sharp border phenomenon" is not happening for me at "ultra" and "extreme" visibility range. (In the previous Caucasus and in this Nevada track.)

Is Low/Medium/High visibility range designed for helos in 2.5?

In 1.5.8 this problem doesn't exists, even on low visibility range.

On a high altitude flight I simply don't want to see a fake sea, thats all.

Very disturbing when this mixed with the true Black Sea.

And this happening now not only with extreme high Field of view (FOV). (But easier to demonstrate with 140degrees FOV and in LOW visibility range.)

Why the outside rendering is far less affected by this, at least at medium/high->I not experienced the sharp border.

nev-highalt.trk

GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD

Posted (edited)

You can try forcing the distant terrain LOD range beyond the default 150000 (150km) distance, to do this you need to edit both graphics.cfg and terrain.cfg.lua (remember to use an editing program such as Notepad++ or similar)

 

In this instance i'll use twice the distance 300000 as the new setting:

 

Config\graphics.lua - if you're using Medium visibility change line 147 to

 

far_clip = 300000;

 

and in Mods\terrains\Caucasus\terrain.cfg.lua line 269

 

{48000, 48000, 116000, 300000};

 

you can use a lower distance if that's too much for you, just experiment and see what's best.

40955741_DCS2018-03-1918-47-07.thumb.jpg.8d4faa33f92ef8faeaaae132222aa36a.jpg

Edited by Mustang
Posted

Mustang, thank you, your hack is working for Caucasus. But I'm still waiting for a fix to this problem in the UI.

As I see this hack cannot be applied to the Nevada map, there are no 'terrain.cfg.lua' in text form.

GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD

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