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A-10C NVG effect error report and recommendations by 2.5ob


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Posted (edited)

1:BUG Report

 

In the 2.5 version, when the HUD mode is DAY, the effect of using the night vision observation is appropriate, BUT when the HUD mode is NIGHT, the night vision observation can cause the font exposure.

 

This is exactly the opposite of version 1.58.

 

I think HUD night mode should be able to match night vision and not the effect of exposure.

 

attachment.php?attachmentid=179417&stc=1&d=1519011253

HUD mode is Night is exposure

 

attachment.php?attachmentid=179428&stc=1&d=1519020898

HUD mode is DAY is normal

 

 

2:Recommend of NVG effect

 

1)Night vision field of view is too small, very uncomfortable. Although the binocular night vision imaging effect is indeed a circular, but compared to monocular night vision field of view is still greater.

 

I suggest that the current scope of the effect and then appropriate to enlarge, will be more appropriate. Real binocular night vision, because both eyes are obscured by the eyepiece, can not see so many lenses outside the field of vision.

 

In addition, when using the zoom feature, the night-vision camera's lens should be scaled rather than fixed.

 

attachment.php?attachmentid=179426&stc=1&d=1519020202

Recommended size of NVG

 

2)Focus problem of NVG:The 2.5ob of the night vision observation cockpit instrument is very vague. Real night vision is the automatic or manual focus function. There is not such a blur near, I hope to make changes.

 

attachment.php?attachmentid=179427&stc=1&d=1519020683

Real PVS-14 night vision to see near objects (road of the foot), the texture is clearly visible

 

attachment.php?attachmentid=179428&stc=1&d=1519020899

In now game's by 2.5ob is very blurry.

1686886849_QQ20180219141411.thumb.png.eaac79917190706984339948a681cd48.png

Edited by JG54_NF2
Posted

ANVIS-9's properly modeled with binocular imaging tube's would be more appropriate. I'm fairly unhappy with the state of the NVG's in 2.5ob. Something else to consider when wearing NVG's you wear them quite close to your eye. Thus eliminating some of the outside images we see currently in DCS.

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Posted
ANVIS-9's properly modeled with binocular imaging tube's would be more appropriate. I'm fairly unhappy with the state of the NVG's in 2.5ob. Something else to consider when wearing NVG's you wear them quite close to your eye. Thus eliminating some of the outside images we see currently in DCS.

 

yes

 

Surrounding pictures should be eliminated, at least for the most part, and, in addition,

 

When the player is manipulating the zoom, the night-vision screen should also be synchronized, zooming, rather than fixed. (like ARMA3 ACE3 NVG's)

Posted

Dont have this problem in VR as the NVG cover the whole FOV. But I guess the fact that the cockpit is blurry is because the NVG focus is set to infinte.

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Copy-of-DCS-A-10C-User-Bar-CMR-ConvertImage.jpg

Posted (edited)

A-10C NVG effect error report and recommendations by 2.5ob

 

The cockpit is blurry in real life anvis-6 (army’s version of anvis-9) does not have auto focus if you want to look inside the cockpit you have to look under the NVGs

 

Also haven’t tried out NVGs in 2.5 yet but if they do have the smaller ring in should work better with VR that is if it is similar to Frenchy’s mod.

Again I haven’t tested it out yet but have they finally created an automatic brightness control I didn’t think it was very realistic having to set your own brightness.

 

 

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Edited by Eagle_Rising

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