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Trains running on collision courses and passing through each other.


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Posted

Hi Guys,

 

Thoroughly enjoying the new caucuses map in the 2.5 beta.

 

The railway system and trains make a very nice addition to the overall immersive-ness of the world.

 

Just noticed that the trains occasionally get routed towards each-other on the same track and actually pass through each-other when they would collide. Whenever I have seen this happen, the second parallel rail track is empty.

 

As there generally seem to be two rail tracks running parallel over much of the rail routes, maybe if the trains were spawned on the track based on their direction such that all trains on the left track run southbound and all on the right track run northbound (just picking example directions) then this problem would not occur.

 

Not a huge thing, but I searched, didn't see any previous post and thought there was a chance that it may well be a fairly easy fix and it would definitely prevent these phantom collisions from breaking immersion for anyone who spots it happening.:)

Posted

.......And you should see the traffic intersections in Vegas!

System spec: i9 9900K, Gigabyte Aorus Z390 Ultra motherboard, 32Gb Corsair Vengeance DDR4 3200 RAM, Corsair M.2 NVMe 1Tb Boot SSD. Seagate 1Tb Hybrid mass storage SSD. ASUS RTX2080TI Dual OC, Thermaltake Flo Riing 360mm water pumper, EVGA 850G3 PSU. HP Reverb, TM Warthog, Crosswind pedals, Buttkicker Gamer 2.

  • 1 month later...
Posted

Plus one on this (and bump)

 

Trying to build missions and giving objectives to (for example) stop an insurgent attack on a particular vehicle is very hard when the insurgents can drive straight through other traffic which might slow them down... You also can't stop civilian traffic by, say, parking a T80 across the road ;)

 

It's not a huge thing I know but it spoils the immersiveness (is that a word?) rather.

[sIGPIC][/sIGPIC]

 

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