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Posted (edited)

Because it's incompatible with 3D vision, your eyes do the job, no need to create a DoF effect.

Edited by Bogey Jammer

I'll buy :

МиГ-23МЛД & МЛА МиГ-27К МиГ-25 Mirage III F-4E any IJ plane 1950' Korea Dynamic campaign module

Posted (edited)

I don't think it is correct to say that the depth of field is naturally there in 3D. In fact, it is not there because light rays can only come from one direction (as opposed to a spectrum of directions in real life). You can experience this as the weirdness you get when you look at objects that are very close in VR (your eye lenses want to focus but there is no need, hence creating the weird feeling). Oculus had a plan to implement DoF by having a camera track your eyeballs and know where exactly you are looking at, so that that object will be drawn in focus, and others would be blurred. I don't know if the next version of VR will have this.... But if currently DoF is applied, what object will be blurred and what not be blurred? If the focus is kept on the plane, it may not feel natural in VR since you may be looking at other objects...

 

EDIT: It appears there is a lot of reading on this if you search "oculus depth of field"

Edited by hellking
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