Falcon_S Posted March 15, 2018 Posted March 15, 2018 Is this planned to be fixed ED? Quote Немој ништа силом, узми већи чекић! MSI Tomahawk MAX | Ryzen 7 3700x | 32GB DDR4 3200MHz | RX 5700 XT OC Red Dragon 8GB | VPC Throttle CM3 + VPC Constellation ALPHA on VPC WarBRD Base | HP Reverb G2 Youtube | Follow Me on TWITCH!
discwalker Posted March 15, 2018 Posted March 15, 2018 Until a shipgroup is unable to make sharp turns without collisions, please leave ships undamaged after collision. GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD
Grimes Posted March 15, 2018 Posted March 15, 2018 Not sure about the collision aspect of it, but the fact that the AI don't try to avoid one another (or terrain) is reported. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
discwalker Posted March 15, 2018 Posted March 15, 2018 Testing ELNYA tanker Oh no! Newer DCS make damage during collisions! At first AI must be very clever to maneouver!ELNYA-halfloss-many_near_collisions.trk GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD
Grimes Posted March 16, 2018 Posted March 16, 2018 Well the explosions apparently did occur before, but it wasn't reliable. Anyways I've updated the report since AI taking damage is reliable now. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
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