Jump to content

Recommended Posts

Posted

In a multi player setup (MPS), when a player enters any unit from a client connected PC, the event S_EVENT_PLAYER_ENTER_UNIT is not fired on the server!

 

When a player enters a slot (a plane) from a client connected PC, the S_EVENT_BIRTH is fired on the server, which is okay. But again, no S_EVENT_PLAYER_ENTER_UNIT is fired on the server.

 

 

When a player enters an already alive unit using the CA module (so on the map, select a unit and press ALT-J) on a client connected PC, the S_EVENT_PLAYER_ENTER_UNIT is not fired on the server.

 

 

This is a problem, because there is no CPU efficient way to know when a player enters a unit in a MPS.

 

 

The event S_EVENT_PLAYER_ENTER_UNIT is correctly working in a SP setup though. As a workaround, the only way now for me to know if a player is in a unit or not, is to iterate through the set of units and check the player name, and do this continuously. This is not ideal ...

 

 

Can we get a fix please.

[TABLE][sIGPIC][/sIGPIC]|

[/TABLE]

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...