Galwran Posted April 16, 2018 Posted April 16, 2018 I would like to have two B-52s circle around with a full missile load. The player should have multiple radio buttons for different targets locations (Lets say five different target areas. The player has to first recon the correct area) The targets are SAM sites with multiple units. Because you cannot program dispersion to the missile strike, I would like the B-52s to fire their full load at four different units at the target area. "Attack group" would also be acceptable. How should I trigger this? I'm able to get some functionality, but somehow I always have at least several bugs; sometimes the B-52s fire only a partial load, sometimes nothing, etc. I can make them to fire all of the missiles at a single point target, but that is useless for the mission. I believe the key to solution is in waypoint switching.
Grimes Posted April 17, 2018 Posted April 17, 2018 Question is more of scripting or using triggers. Though there are similarities between the two. 1. Yes one way would be to setup each strike to occur within a given waypoint, have the AI orbit before those waypoints, and then order it to switch waypoint when given the strike. It would be best to have a waypoint between each strike with its own switch waypoint command to order the aircraft back to the orbit waypoint. 2. triggers/scripting. Use triggered actions/scripting to pushTask for each target. AI will execute attack and then return to orbit. 3. Scripting only. Build a new flight plan with all of the tasks when needed. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Galwran Posted April 18, 2018 Author Posted April 18, 2018 Question is more of scripting or using triggers. Though there are similarities between the two. 1. Yes one way would be to setup each strike to occur within a given waypoint, have the AI orbit before those waypoints, and then order it to switch waypoint when given the strike. It would be best to have a waypoint between each strike with its own switch waypoint command to order the aircraft back to the orbit waypoint. 2. triggers/scripting. Use triggered actions/scripting to pushTask for each target. AI will execute attack and then return to orbit. 3. Scripting only. Build a new flight plan with all of the tasks when needed. Thanks. I managed to make this work with the PushTask with ships. With b52s I always end up with bugs.
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