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Posted

Has anyone found Deferred Shading gamma level above 1.3 in night missions cause tiny specs on the Oculus lens, looks like dust?

Is there a way to avoid this?

 

 

 

 

Thank you.

Posted

Considering that night missions are too nasty looking to even attempt, I can't say I've seen that happen. Lol. The lighting at night is jacked up with DS. DCS is working on it.

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Posted

From what I've seen in the forums it's top priority for them... After 2.5 Stable, F/A-18 and so on. Hopefully they fix it soon. For the Rift it affects every module. However, turn off DS, use HDR, MSAA and the lighting should be better.

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Intel i9 9900K @ 5.1Ghz HT Disabled, Asus RoG Strix z390E Gaming, 64GB G.Skill Trident Z 3200, Asus RoG Strix RTX2080Ti OC @ 1.9Ghz, 1TB Samsung Evo 970Pro M.2 TM Warthog, CH Pro Pedals, Saitek Pro Rudder Pedals, Samsung 49" Curved Gaming Monitor, Samsung 50" 4KUHD TV, Acer 27" Touch Panel, CV1, Pimax 5K+, Valve Index, FSSB3 Lighting, F-16SGRH, 3 TM Cougar's and a Saitek X36 that I can't bring myself to part with.

Posted
Check this out

 

 

 

I read this a couple of weeks ago, didn't work. It's because the high gamma cause this. In daytime flying I have the gamma at 1.5-1.8 and it's really nice with bright colors. At night I need to turn it down to 1.2 and it's fine.

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