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Posted

Hey, All.

 

Nevada terrain texture problem for me: When I'm flying in the NTTR, and I change views from one object or location to another, the terrain textures seem to load various layers of texture over a span of 2 to 4 seconds. The effect looks like the terrain is (though subtly) changing it's appearance during those few seconds before the terrain textures 'settle.' If I then switch to another aircraft, object, or location (even if near to the previous), the process repeats. I would just chalk this up to not enough video RAM, but it doesn't happen in the Caucasus map. Thoughts?

 

Thanks!

i7 8700K @ Stock - Win11 64 - 64gb RAM - RTX 3080 12gb OC 

 

 

Posted

I think this might be an issue related to the new memory manager? There are some weird things happening when you exit the F10 map and return to cockpit view as well.

Spoiler

Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero
VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma

OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
Win11 Pro 24H2 - VBS/HAGS/Game Mode ON

 

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