SUNTSAG Posted May 5, 2018 Posted May 5, 2018 Hi All, Just a quick video to explain the lighting issue I am seeing in DCS at present. I wondered if anyone else had noticed this at all? I don't know that it's a bug but thought it best to post my findings here. I am certainly no expert in these matters but could it also potentially be the route cause of the flood lighting/canopy scratches and FLIR issues we are seeing in Open Beta. Who knows? I posted a video......... as moving pictures paint a thousand words......You can imagine how much of a wall of text this would have been. :megalol: Cheers.:thumbup: Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC]
twistking Posted May 7, 2018 Posted May 7, 2018 check again with terrain shadows on medium or high and not flat. i suspect that city/town buildings and trees are counted as "terrain" for the shadows options, while the aircrafts shadows and certain objects shadow (shelters at airports etc.) would be counted as normal/object shadows. i think a "flat shadow" is not able to properly darken another object other than the ground. if this works properly with high terrain shadows, than this is not a bug, but a feature indeed;) My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
SUNTSAG Posted May 11, 2018 Author Posted May 11, 2018 Hi Twistking, I tested your theory by maxing out both terrain and cockpit shadows: Shadows=High, Terrain Shadows=Default. With the same results. I have however been advised, that this is how the shadows functionality has been optimised within DCS to balance performance and there is only a single lights source being used. Thanks for taking the time to respond it is appreciated. Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC]
Recommended Posts