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Posted

Hi All,

 

Just a quick video to explain the lighting issue I am seeing in DCS at present. I wondered if anyone else had noticed this at all? I don't know that it's a bug but thought it best to post my findings here.

 

I am certainly no expert in these matters but could it also potentially be the route cause of the flood lighting/canopy scratches and FLIR issues we are seeing in Open Beta. Who knows?

 

I posted a video......... as moving pictures paint a thousand words......You can imagine how much of a wall of text this would have been. :megalol:

 

Cheers.:thumbup:

 

 

 

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Posted

check again with terrain shadows on medium or high and not flat.

 

i suspect that city/town buildings and trees are counted as "terrain" for the shadows options, while the aircrafts shadows and certain objects shadow (shelters at airports etc.) would be counted as normal/object shadows.

i think a "flat shadow" is not able to properly darken another object other than the ground.

 

if this works properly with high terrain shadows, than this is not a bug, but a feature indeed;)

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Posted

Hi Twistking,

 

I tested your theory by maxing out both terrain and cockpit shadows: Shadows=High, Terrain Shadows=Default. With the same results.

 

I have however been advised, that this is how the shadows functionality has been optimised within DCS to balance performance and there is only a single lights source being used.

 

Thanks for taking the time to respond it is appreciated.

Callsign: NAKED

My YouTube Channel

 

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