Wizard1393 Posted May 9, 2018 Posted May 9, 2018 Don't know if it's a bug or if this event is aimed only at MP. Scenario: SP mission Multiple player roles/aircraft to choose from, set to "Client" in the ME. On mission load, the player is presented with slot selection screen. Player chooses any playable slot and world.event.S_EVENT_PLAYER_ENTER_UNIT is not fired. It fires if thereafter the player changes slot, or if the spectator slot is chosen first and then change to a playable slot. GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K @ 4,9GHz | RAM: 64GB DDR4 3000MHz VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick OS: Windows 10 22H2
ED Team BIGNEWY Posted May 9, 2018 ED Team Posted May 9, 2018 currently only works in single player with a single player unit, as far as I understand it. It has been reported to the team, but for MP it is a more complicated issue for the team. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Wizard1393 Posted May 9, 2018 Author Posted May 9, 2018 Ok thanks for info. I tried adding the eventhandler in a separate Initialization Script, hoping it would load the event handler before the player enters the unit, but it seems like Init scrips are still not working/executing, is this correct? GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K @ 4,9GHz | RAM: 64GB DDR4 3000MHz VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick OS: Windows 10 22H2
funkyfranky Posted August 17, 2019 Posted August 17, 2019 Any news on this? A warrior's mission is to foster the success of others. i9-12900K | RTX 4090 | 128 GB Ram 3200 MHz DDR-4 | Quest 3 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss
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