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Posted

Don't know if it's a bug or if this event is aimed only at MP.

 

Scenario:

SP mission

Multiple player roles/aircraft to choose from, set to "Client" in the ME.

 

On mission load, the player is presented with slot selection screen.

Player chooses any playable slot and world.event.S_EVENT_PLAYER_ENTER_UNIT is not fired.

 

It fires if thereafter the player changes slot, or if the spectator slot is chosen first and then change to a playable slot.

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

  • ED Team
Posted

currently only works in single player with a single player unit, as far as I understand it.

 

It has been reported to the team, but for MP it is a more complicated issue for the team.

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Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

Posted

Ok thanks for info. I tried adding the eventhandler in a separate Initialization Script, hoping it would load the event handler before the player enters the unit, but it seems like Init scrips are still not working/executing, is this correct?

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

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