BlacleyCole Posted May 9, 2018 Posted May 9, 2018 (edited) Is there a list of all the commands that can be ran in the me, moose, mist ctld,etc? I’m new to mission building but been coding off and on since hs in the late 70’s. It would help me to know what goes where and the syntax for the commands. Like i said I’m just starting out and if it isnt in my face I don’t see it. I’m still learning the me but have discovered the scripting boxes but I’m not sure what goes where or how to include moose, mist and the other scripting mods . I think i saw or read somewhere its best to do the script in notepad++ and cut and paste it in the me is this correct? Another question I’m planning on installing the free dcs world on my backup laptop for two reasons 1) local lan based server for multiplayer mission testing. 2) build missions since it is easier to relocate than my primary dcs machine 3) is there a way to fill all non live pilot planes with an ai so they flight still has the correct number of ac in the group let’s say if the slot isn’t fill by the time the lead calls for command check the remainder switch from client/player to ai. I’m hoping to build a mission with several groups of different airframes for different tasks and if all the ac are not filled by live bodies I need them to be filled with ai bodies, is this possible? As I understand it the server doesn’t require the aircraft in the mission just the client/player must have it to fly it is the same true for the maps? I. Wanting to use my old backup laptop to create missions since it’s lighter than my new one plus I can move it around easier since it isn’t connected to everything under the sun . Ideally someone would create a mission builder app for the iPad. Edited May 9, 2018 by BlacleyCole BlackeyCole 20years usaf XP-11. Dcs 2.5OB Acer predator laptop/ i7 7720, 2.4ghz, 32 gb ddr4 ram, 500gb ssd,1tb hdd,nvidia 1080 8gb vram New FlightSim Blog at https://blackeysblog.wordpress.com. Go visit it and leave me feedback and or comments so I can make it better. A new post every Friday.
feefifofum Posted May 9, 2018 Posted May 9, 2018 This is about as close as it gets for the SSE- http://wiki.hoggit.us/view/Simulator_Scripting_Engine_Documentation Check the user "FlightControl" on YouTube for a series of tutorials on MOOSE with example missions. THE GEORGIAN WAR - OFFICIAL F-15C DLC
doodenkoff Posted May 10, 2018 Posted May 10, 2018 (edited) MOOSE, MIST, CTLD, CSAR, AutoGFT, and others, are the "framing" that others have developed to provide additional functionality in DCS. All of them have threads on this forum devoted to their use. You should avail yourself of them. Do not expect to become expert in their use right away. Each has a community that is generally happy to help someone else understand them. In a nutshell, each of those previously mentioned tools, are .lua script files that are loaded at Mission Start using the Mission Editor. There are numerous how-to's describing how that is done. Once they load into the game, they then provide the support for additional, detailed scripts that perform some function you want to see by pre-defining functions and classes. You can write your scripts directly into the text box in the ME. That's good for short concise actions or effects. Or like I prefer, write your script as a standalone file and run it with a Do File trigger. I've attached one of my amateurish missions you can look at for examples. You will need to extract the .zip archive to use the files. Notepad++ is an excellent choice for editing any type of script. You can set the 'language' to lua and it will alert you to errors in syntax by changing the color of text. To your item #3--You have to consider the AI and the client planes as almost being in different environments. AI is AI...clients are clients....and never the two shall meet. Except to shooty shoot at each other. Once an object (aircraft) in the game is marked as AI, that status cannot be changed. Same for client planes. A slot for a plane is a client slot and will always be a client slot. Just forget the idea that they can change horses mid-stream. Missions run in a multiplayer environment can have all of the aircraft available and clients can fly any plane/helo for which they own the module. Maps are different; if I do not own the map module for a particular mission on a server, I cannot fly on the that particular server. The WWII asset packs are that case as well. If I don't own the WWII asset pack, I cannot participate in a MP mission featuring those assets. You do not need a separate machine to test multiplayer missions. Set your aircraft slots to "client" and run the mission. You are then effectively running a Multiplayer mission just as a server would. In DCS, the "server" is no more than a computer running the same software the client is running.Gori_Valley_insurgents.zip Edited May 10, 2018 by doodenkoff Win 10 | i7 4770 @ 3.5GHz | 32GB DDR3 | 6 GB GTX1060
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