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Posted

Is it possible in multiplayer missions to set aircraft that have not been spawned by a player to be spawned by ai pilots after a period of time or on an triggered event by a player. Let’s say there are four flights(groups ) of aircraft setup for a mission. But only 8 players join the mission four in group one, two in group two, one in group four none in group three. Is it possible when any player starts their aircraft startup procedures that the unfilled aircraft become ai aircraft and follow the -1 aircraft. The the flight lead can give them commands through the Comm’s menu after that.

BlackeyCole 20years usaf

XP-11. Dcs 2.5OB

Acer predator laptop/ i7 7720, 2.4ghz, 32 gb ddr4 ram, 500gb ssd,1tb hdd,nvidia 1080 8gb vram

 

 

New FlightSim Blog at https://blackeysblog.wordpress.com. Go visit it and leave me feedback and or comments so I can make it better. A new post every Friday.

Posted

They won't follow -1 and respond to player radio commands, but the AI balancer class in MOOSE will spawn AIs with that will follow a programmed task for any unoccupied player slots. Apart from having multiple player slots for different configurations of AI/clients (which would then have to be included in triggers) I think this is the best option currently available.

Posted

So in the case of ais should they be -1 and -2 in groups where two fly and -1–3 in the last group or should the player afall between the -2and -3 aircraft?

BlackeyCole 20years usaf

XP-11. Dcs 2.5OB

Acer predator laptop/ i7 7720, 2.4ghz, 32 gb ddr4 ram, 500gb ssd,1tb hdd,nvidia 1080 8gb vram

 

 

New FlightSim Blog at https://blackeysblog.wordpress.com. Go visit it and leave me feedback and or comments so I can make it better. A new post every Friday.

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