Jackdaws Posted May 20, 2018 Posted May 20, 2018 Hey, When starting any flight DCS crashes.. i see maybe 1 frame of movement then crashes. Attached is a shot of when it crashes and also the log file. I see the log file has many errors! Ive done clean up and repair. No different. Any advice would be great thank you! My specs are... 17-6700 3.4ghz, 16.0 GB, 1080ti, win10 Thank you. P.S. The only things ive done different since last time playing is, Installed Oculus software (i don't actually have the rift set up yet, arrives tomorrow) and the recent tiny DCS update done today.dcs.log-20180519-235224.zip My Files..... [sIGPIC][/sIGPIC]
MadDog-IC Posted May 20, 2018 Posted May 20, 2018 Hey, When starting any flight DCS crashes. Ive done clean up and repair. No different. P.S. The only things ive done different since last time playing is, Installed Oculus software (i don't actually have the rift set up yet, arrives tomorrow). Errors pointing towards a GPU disconnect and stops rendering, this may be due to you having the Oculus software loaded but no device connected (Only a hunch). GPU Errors: 2018-05-19 23:52:50.793 ERROR DX11BACKEND: Failed to create shader resource view for dxgui/skins/skinme/images/buttons/buttons(new)/hover/btngreen.png. Reason: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. 2018-05-19 23:52:50.793 ERROR DX11BACKEND: texture dxgui/skins/skinme/images/buttons/buttons(new)/hover/btngreen.png has with format A8R8G8B8 dimensions 140x50, BC* formats must be aligned by 4 2018-05-19 23:52:51.016 ERROR DX11BACKEND: Failed to create shader resource view for dxgui/skins/skinme/images/buttons/buttons(new)/pressed/btngreen.png. Reason: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. 2018-05-19 23:52:51.016 ERROR DX11BACKEND: texture dxgui/skins/skinme/images/buttons/buttons(new)/pressed/btngreen.png has with format A8R8G8B8 dimensions 140x50, BC* formats must be aligned by 4 2018-05-19 23:52:51.172 ERROR DX11BACKEND: failed to create structed buffer. Reason: DXGI_ERROR_DEVICE_REMOVED 2018-05-19 23:52:51.172 ERROR DX11BACKEND: CreateShaderResourceView FAILED. Reason: E_INVALIDARG 2018-05-19 23:52:51.172 INFO EDCORE: try to write dump information 2018-05-19 23:52:51.180 INFO EDCORE: # -------------- 20180519-235224 -------------- 2018-05-19 23:52:51.181 INFO EDCORE: C:\WINDOWS\SYSTEM32\d3d11.dll 2018-05-19 23:52:51.181 INFO EDCORE: # C0000005 ACCESS_VIOLATION at D6425520 00:00000000 2018-05-19 23:52:51.332 INFO EDCORE: Minidump created. Also reporting corruption or outdated files with the Fx and metashader stuff: I would try deleting your .. User\Documents\Saved Games\DCS.openbeta\fxo, metashaders and metashaders2 folders and let DCS rebuild them, will take a while on you next startup. If that doesn't resolve, I would wait until you get your oculus hooked up to see if that fixes anything. You might also try, backing up your User\Documents\Saved Games\DCS.openbeta complete directory some where and then deleting it so DCS can rebuild a fresh copy of things to see if the fault resides some where with in the files there. (This will put all of your logbook and aircraft controls back to default, so make sure you backup and can copy paste back the needed things later if need be). 2018-05-19 23:51:33.866 INFO DX11BACKEND: DX11ShaderBinaries::loadCache C:\Users\User\Saved Games\DCS\fxo 2018-05-19 23:51:33.866 WARNING DX11BACKEND: Shader model/glass_material.fx:BINORMAL_SIZE=3;BLEND_MODE=1;DIFFUSE_UV=tc0;DIRECTX11=true;DIRT_UV=tc0;NORMAL_MAP_UV=tc1;NORMAL_SIZE=3;TANGENT_SIZE=3;TEXCOORD0_SIZE=2;TEXCOORD1_SIZE=2;USE_DCS_DEFERRED=1; is outdated as file bazar/shaders/common/context.hlsl is modified. 2018-05-19 23:51:33.867 WARNING DX11BACKEND: Shader model/additive_self_illum_material.fx:BINORMAL_SIZE=2;BLEND_MODE=0;DIFFUSE_UV=tc0;DIRECTX11=true;NORMAL_MAP_UV=tc0;NORMAL_SIZE=3;SELF_ILLUMINATION_UV=tc0;TANGENT_SIZE=4;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1; is outdated as file bazar/shaders/common/stencil.hlsl is modified. Regards, Ian. Asus p877v-pro, Intel I7 3770k 4.2ghz, 32gb Ripjaw X ram, Nvidia RTX-2070 Super, Samsung 32" TV, Saitek x52 pro Joystick and Combat rudder pedals, TrackIR 5, Win8.1 x64 with SSD and SSHD protected by (Avast AV). DCS Tech Support.
Jackdaws Posted May 20, 2018 Author Posted May 20, 2018 Errors pointing towards a GPU disconnect and stops rendering, this may be due to you having the Oculus software loaded but no device connected (Only a hunch). GPU Errors: 2018-05-19 23:52:50.793 ERROR DX11BACKEND: Failed to create shader resource view for dxgui/skins/skinme/images/buttons/buttons(new)/hover/btngreen.png. Reason: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. 2018-05-19 23:52:50.793 ERROR DX11BACKEND: texture dxgui/skins/skinme/images/buttons/buttons(new)/hover/btngreen.png has with format A8R8G8B8 dimensions 140x50, BC* formats must be aligned by 4 2018-05-19 23:52:51.016 ERROR DX11BACKEND: Failed to create shader resource view for dxgui/skins/skinme/images/buttons/buttons(new)/pressed/btngreen.png. Reason: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. 2018-05-19 23:52:51.016 ERROR DX11BACKEND: texture dxgui/skins/skinme/images/buttons/buttons(new)/pressed/btngreen.png has with format A8R8G8B8 dimensions 140x50, BC* formats must be aligned by 4 2018-05-19 23:52:51.172 ERROR DX11BACKEND: failed to create structed buffer. Reason: DXGI_ERROR_DEVICE_REMOVED 2018-05-19 23:52:51.172 ERROR DX11BACKEND: CreateShaderResourceView FAILED. Reason: E_INVALIDARG 2018-05-19 23:52:51.172 INFO EDCORE: try to write dump information 2018-05-19 23:52:51.180 INFO EDCORE: # -------------- 20180519-235224 -------------- 2018-05-19 23:52:51.181 INFO EDCORE: C:\WINDOWS\SYSTEM32\d3d11.dll 2018-05-19 23:52:51.181 INFO EDCORE: # C0000005 ACCESS_VIOLATION at D6425520 00:00000000 2018-05-19 23:52:51.332 INFO EDCORE: Minidump created. Also reporting corruption or outdated files with the Fx and metashader stuff: I would try deleting your .. User\Documents\Saved Games\DCS.openbeta\fxo, metashaders and metashaders2 folders and let DCS rebuild them, will take a while on you next startup. If that doesn't resolve, I would wait until you get your oculus hooked up to see if that fixes anything. You might also try, backing up your User\Documents\Saved Games\DCS.openbeta complete directory some where and then deleting it so DCS can rebuild a fresh copy of things to see if the fault resides some where with in the files there. (This will put all of your logbook and aircraft controls back to default, so make sure you backup and can copy paste back the needed things later if need be). 2018-05-19 23:51:33.866 INFO DX11BACKEND: DX11ShaderBinaries::loadCache C:\Users\User\Saved Games\DCS\fxo 2018-05-19 23:51:33.866 WARNING DX11BACKEND: Shader model/glass_material.fx:BINORMAL_SIZE=3;BLEND_MODE=1;DIFFUSE_UV=tc0;DIRECTX11=true;DIRT_UV=tc0;NORMAL_MAP_UV=tc1;NORMAL_SIZE=3;TANGENT_SIZE=3;TEXCOORD0_SIZE=2;TEXCOORD1_SIZE=2;USE_DCS_DEFERRED=1; is outdated as file bazar/shaders/common/context.hlsl is modified. 2018-05-19 23:51:33.867 WARNING DX11BACKEND: Shader model/additive_self_illum_material.fx:BINORMAL_SIZE=2;BLEND_MODE=0;DIFFUSE_UV=tc0;DIRECTX11=true;NORMAL_MAP_UV=tc0;NORMAL_SIZE=3;SELF_ILLUMINATION_UV=tc0;TANGENT_SIZE=4;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1; is outdated as file bazar/shaders/common/stencil.hlsl is modified. Regards, Ian. Hey Ian, I have just figured it out! Earlier today i did a GPU update from Nvidia site, then i did a windows update. This is when i ran into problems with DCS.. i thought i would double check back at Nvidia and sure enough a new update appeared? must have been because i did the windows update? Anyway it seems to be all working fine now. Thanks for taking the time to reply in such detail. Cheers! My Files..... [sIGPIC][/sIGPIC]
Recommended Posts