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3D Monitors-Users did not have this problem in DCS version 1.5!

Since version 2.5 started, the shadows do not match with their objects and cause nausea and headache on the long run.

This huge problem is due to wrong 3D programming. The shadows have been treated as third Independent object in the depth scale (Z axes)!

 

Every object is double rendered in 3D. Their shadows should also be double rendered and adequately superimposed like a paint layer with its same object’s (Z axes) coordinate, like a second skin. But due to unclear reasons in 2.5, their shadow layer has been synchronized independently instead with the mouse cursor! The proof for that is, when adjusting the convergence for the cursor in the cockpit to fit on gauges and buttons etc. you can also see while zooming in and out, that ALSO the shadows in the cockpit are been parallel adjusted WITH the cursor, so that they are also FLOATING over the objects instead of been superimposed over them, when the convergence is zoomed in and out (Z axis).

 

This 3D shadow problem is exclusively in DCS 2.5 & does not exist in DCS 1.5 version!

 

In the 3D programming for VR, when moving the mouse cursor in different direction (X / Y), you can see how it adapts adequately to the depth of the corresponding object (Z axes) and the shadows are correctly displayed, as they should be. A big WHY the programmers do not use the same Parameters and Algorithms of 3D VR (or DCS version 1.5) and paste them in version 2.5 for 3D Monitors???

 

It is incomprehensible why DCS is still neglecting this BIG problem despite the many complaints about it, whereas the solution lies already solved in DCS 1.5 and VR.

 

All 3D Users are totally frustrated about this, because their investment in an expensive 3D Monitor is now in vain.

 

So in the name of all 3D Users, we urge the programmers to follow up this pledge and solve this problem ASAP...

BiBa...............BigBang

WIN 10-64 Pro. MoBo: ASUS ROG STRIX Z390-F GAMING. 1TB Samsung SSD 960 PRO M.2 + 4TB SSD LEXAR 790. CPU: Intel Core i9-9900K. GPU: MANLI RTX 2080 Ti. RAM: HyperX 3200 MHz 64 GB. Monitor: ASUS 4K 28"/VR: Pimax 4K/TrackIR-5/SAITEK X55 Rhino HOTAS-Yoke-Rudder-Trim Wheel-THRUSTMASTER TCA Quadrant.

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