clanitho Posted May 27, 2018 Posted May 27, 2018 Hello, when firing an agm65e, if the laser is turn off after firing , the missile seems to have memorized the position of the laser. is this the normal operation of this missile? MSI Z97 Gaming 5 - Intel I7 4790K - Artic cooling freezer 7 pro rev 2 - GSKILL 32 Go - SSD Crucial M5 120 go - SSD Crucial 2To - HDD western digital caviar blue 1 TO - Gigabyte GTX 1070 Gaming G1 - Windows 10 home 64 bits
Warlock1606688821 Posted May 27, 2018 Posted May 27, 2018 I can confirn that behaviour, laser on , rifle ! , laser off, missile hits the target. Also ask myself if its how it should be
ChickenSim Posted May 27, 2018 Posted May 27, 2018 No, most semi-active laser AGMs like this do not (should not) "remember" where the laser spot is when they lose lock. Instead, they usually enter a slight loft and safe the warhead so that they don't risk blowing up anything but the thing they're supposed to. "It is also true that we parted ways with Chicken after some disagreements."
Flagrum Posted May 27, 2018 Posted May 27, 2018 I would think that the missile just continues to fly in the direction where it last saw the laser spot. But in reality, without any course corrections, I would expect a significant deviation from the original course - more pronounced the further out the laser was turned off. There seems to be some sort of random factor missing in DCS - i.e. the flight model of the missile needs some work.
SUNTSAG Posted May 27, 2018 Posted May 27, 2018 Hi All, If we have the AGM65E2 (L) "latest variant" then according to the information I have found and I quote: "Raytheon weapons developers told Warrior the Maverick uses a blast but not quite as large as a 500-pound bomb for lower collateral damage. Also, In the event of a loss of LASER lock, the upgraded missiles are able to de-arm & fly towards last seen laser spot; and will re-arm & guide to target with laser reacquisition." Now we also need to remember that this is a brand weapon introduced to our arsenal and additional coding will be required from ED I would presume to model this functionality. I hope this sheds a little light on the question. :thumbup: Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC]
ChickenSim Posted May 27, 2018 Posted May 27, 2018 (edited) With gimbaled seekers the weapon can both continue course in the general direction of the target and point the seeker in the last known location of the spot simultaneously, but the weapon impacting long of the target in the absence of a spot is always preferable to the risks associated with short impacts and friendly ground troops (especially ground-based lasers) in the vicinity. Hellfire behave similarly but not exactly the same. EDIT: The model we are supposed to have in DCS is the basic AGM-65E, but the self-designating capability of the E2 is present as a function of the DCS engine. Edited May 27, 2018 by ChickenSim "It is also true that we parted ways with Chicken after some disagreements."
olivier-gaming Posted May 28, 2018 Posted May 28, 2018 After different tests: If the target is stationary, if the laser is turned off, the missile still reaches the target. If the target is moving, the missile goes to the last position of the laser. Finally, if the laser is turned on, the missile is launched and then the laser is extinguished and then turned on again, the missile continues its course a little and goes upwards before exploding.
olivier-gaming Posted May 28, 2018 Posted May 28, 2018 What has been tested also: - At 10,000 feet the missile acquires the laser at 25 Nautical and the maximum firing distance is 13 Nautical. -A 15,000 feet same acquisition distance and max distance 15 Nautical. -A 20000 feet same distance and max firing distance 16.2 Nautical This can vary from a few 0, Nautical. Finally at 20,000 feet cloud layer at 15,000 feet with a thickness of 1600 and a setting of 10 in the editor, the AGM65E acquired the laser well and I made four missiles at 14 nautical with 100% at the goal
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