Cristofer Posted June 4, 2018 Posted June 4, 2018 Is it possible to make a campaign with a "tree structure"? For example if there multiple outcomes in a mission, that will lead to different follow up missions.
Grimes Posted June 5, 2018 Posted June 5, 2018 Yes. When you make each campaign stage you can set the mission goal needed from the previous mission to allow a specific set of missions. For example you could use two mission, A and B. A: Score 51-75 B: Score 76+ It will depend on how you setup the mission goals. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Cristofer Posted January 15, 2019 Author Posted January 15, 2019 Forgot this thread. Thanks for the answer. A follow up question. If I set the score 51-74 and 75+, to have two different missions in stage 2 (mission A & B). So if get 75 points in stage 1, I will go to mission B in stage 2. But from there? If the mission fails, I want it to restart on the same mission. If I put the score on 50 on mission start, what happens then? I will remain on stage 2, but how do I make it to start with mission B?
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