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Posted

Sometimes an AI crash is cleaned up within minutes, but other times the collision is never cleaned up. How long should it take?

 

I'm attaching a screen shot of the latest AI problem that never went away and I had to land at an airport.

Carrier-AI-Hornets-collision.thumb.jpg.b8e9120905aca5b04d5fce226c640fe2.jpg

i7-13700F - 32GB DDR5 RAM - NVIDIA GeForce RTX 4060Ti 16GB - 2TB NVMe SSD - Windows 11

  • ED Team
Posted

Hi Tango,

 

if you have a track of this happening I will be happy to take a look.

 

Short answer is the AI should not be crashing on the deck, if I have examples to report to the devs I can report it.

 

thanks

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

Posted (edited)
Hi Tango,

 

if you have a track of this happening I will be happy to take a look.

 

Short answer is the AI should not be crashing on the deck, if I have examples to report to the devs I can report it.

 

thanks

 

Thanks for the reply BIGNEWY.

 

I will try and practice carrier traps tonight and then Save Track. When I do practice I utilize the Instant Action "Carrier Takeoff" with the PG map. It gives you a 4 ship flight on the deck where all 4 Hornets are on all 4 cats.

 

So if you want to see what happens use the instant action mission named "Carrier Takeoff" from the DCS startup page (splash screen) and make sure to be the first to land. Now when you do land, taxi to the front of the carrier instead of taxiing to cat 1 if you want to practice more because if you don't not only will you blow up when you are on cat 1 getting ready to launch again, but your wingman that will have landed after you will taxi and shut down rear starboard on the deck, he will also be either damaged (Radio from him will say "I'm hit" over and over until you quit the mission) or the wingman will be killed that far away. But he will not be damaged for at least 5 to 10 minutes after the other 2 AIs collide if he does not spontaneously explode when the other 2 AI land, or at least in this particular case that is how long it took for my wingman to be damaged by 2 large holes in his nose cone. In other cases my wingman blows up either instantly or in under 1 minute after the other 2 AI collide on deck because their spacing for landing is never properly spaced as wingman #4 lands within seconds after wingman #3 lands.

Edited by Tango777

i7-13700F - 32GB DDR5 RAM - NVIDIA GeForce RTX 4060Ti 16GB - 2TB NVMe SSD - Windows 11

Posted
Hi Tango,

 

if you have a track of this happening I will be happy to take a look.

 

Short answer is the AI should not be crashing on the deck, if I have examples to report to the devs I can report it.

 

thanks

 

Hi Bignewy,

 

As you requested, here is a short track where AI hornets are hit. This time it was after the 3 wingmen shutdown their engines after they parked on the deck. I was already back in the air when it happened. A "I'm hit, I'm hit, etc..." message from wingman #2 happened when I was already airborne, and I quit to save the track in order to keep the track as small as possible.

 

How can an aircraft be hit when nothing is going on?

 

By the way: Sometimes the AI Hornets can taxi thru the parked S-3 Vikings without consequence as if they were "ghost planes", and other times they pay for their AI mistakes.

 

I tried to take a screenshot that would have shown you what happened but the #2 wingman that was lost was just below the water line under the carrier, but when trying to make a jpeg in MS Paint (copy paste) as usual but it would only paste the DCS black background splash screen.

 

The other problem that happens is that AI takes 1 or more of the arrest cables off of the ship. The cables are still attached on either side of the cable where the cables are attached to the counter-pistons under the deck, but you can see the a cable is stretched out into infinity, and when this happens it renders landing on the carrier an impossibility.

Carrier-practice_AI-Hornets-cause-on-deck-crash.trk

i7-13700F - 32GB DDR5 RAM - NVIDIA GeForce RTX 4060Ti 16GB - 2TB NVMe SSD - Windows 11

  • ED Team
Posted

Thanks for the feedback and the track.

 

Unfortunately the track does not play correctly for me.

 

I will use the same mission and try to reproduce also.

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

Posted
Thanks for the feedback and the track.

 

Unfortunately the track does not play correctly for me.

 

I will use the same mission and try to reproduce also.

 

Due to my experience in this problem, had I not taken off as soon as I did, my Hornet would have caught on fire as well. Believe it or not the AI that collide on deck at slow speeds by taxiing can catch fire and if I remain on the carrier for too long, my Hornet will eventually die. I have a jpeg screenshot of this, but this forum will not upload it for some unknown reason, and I am no where near my total upload size limit on this forum.

 

When it comes to me playing back a track that I just flew, and a very short track at that, it always shows me crashing into the water or the ground about 45 to 60 seconds after takeoff. Or it shows my airplane under water acting like the world's only submarine like craft that travels at 500 kts. I never crash in the replay tracks that I watch, but the track playback always shows a crash.

 

However, why is it so difficult for me to get a screenshot? I press the print screen button on my keyboard and when I paste in MS Paint it pastes the DCS splash screen instead of what I took when I pressed print screen.

i7-13700F - 32GB DDR5 RAM - NVIDIA GeForce RTX 4060Ti 16GB - 2TB NVMe SSD - Windows 11

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