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Posted

Is it possible in the info displayed when viewing an item either in the encyclopedia or in the item properties to show what mod it comes from or if it’s part of the base item so you know if your adding something from a mod that is part of the base items so when you package your mission up you can include the mod in a zip or at least notify the users that the mod is needed.

BlackeyCole 20years usaf

XP-11. Dcs 2.5OB

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Posted

IF you put a mod in a mission AND you host it in MP

WHEN people select your server the MODS used in the mission will be listed

in the left hand side of mission details

METAR weather for DCS World missions

 

Guide to help out new DCS MOOSE Users -> HERE

Havoc Company Dedicated server info Connect IP: 94.23.215.203

SRS enabled - freqs - Main = 243, A2A = 244, A2G = 245

Please contact me HERE if you have any server feedback or METAR issues/requests

Posted

While in the mission editor, any static object or unit that requires a particular module, mod, or other add-on, will be marked as such in the unit list (the triangle-rhombus-square button) in the far-right column.

 

Granted, it would be handy if this information was displayed in other places too — preferably even in the drop down selection lists, but at least this way it is fairly easy to get to if you need it.

❧ ❧ Inside you are two wolves. One cannot land; the other shoots friendlies. You are a Goon. ❧ ❧

Posted
While in the mission editor, any static object or unit that requires a particular module, mod, or other add-on, will be marked as such in the unit list (the triangle-rhombus-square button) in the far-right column.

 

Granted, it would be handy if this information was displayed in other places too — preferably even in the drop down selection lists, but at least this way it is fairly easy to get to if you need it.

I didn't know about the indication in the unit list. Will have to check that.

 

A simple prefix for all objects in a given mod in the unit name pull-down is would be extremely helpful.

 

 

 

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