Spathiphyllum Posted July 3, 2018 Posted July 3, 2018 Is the toe brake not animated? Or is it just something problematic on my end? In general I noticed that there are way too many non functional knobs and switches and also a high number of functional but not animated ones such as the radar control stick, the pedal (toe) brakes as well as the Magnetic Declination knob on the right side panel. Are these gonna be addressed later during the Early Access? Obviously there are switches completely needless or impossible to implement within the confines of DCS so it is understandable if some of them are non functional but in this and only this modules (among the ones that I own) there is a very high number of such switches and knobs. As for the lack of animation, however, it would be very disappointing if switches, knobs, sticks, pedals etc are left without animation, including so obvious ones such as the toe brake (or the radar stick) just to name a couple.
Boris Posted July 3, 2018 Posted July 3, 2018 +1 I've wondered the same... PC Specs / Hardware: MSI z370 Gaming Plus Mainboard, Intel 8700k @ 5GHz, MSI Sea Hawk 2080 Ti @ 2100MHz, 32GB 3200 MHz DDR4 RAM Displays: Philips BDM4065UC 60Hz 4K UHD Screen, Pimax 8KX Controllers / Peripherals: VPC MongoosT-50, Thrustmaster Warthog HOTAS, modded MS FFB2/CH Combatstick, MFG Crosswind Pedals, Gametrix JetSeat OS: Windows 10 Home Creator's Update
QuiGon Posted July 3, 2018 Posted July 3, 2018 (edited) +1 Same with the countermeassures release switch, which is neither animated nor clickable in the pit. Edited July 3, 2018 by QuiGon Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
Spathiphyllum Posted July 3, 2018 Author Posted July 3, 2018 And many, many other knobs and switches. These really need to be addressed.
Retnek Posted July 3, 2018 Posted July 3, 2018 +1 "Those who admire me for my 275 kills know nothing about war" Günther Rall
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