Jump to content

Recommended Posts

Posted

I know the stick response was damped/slowed to keep people from making large/fast movements thereby making the UH-1 a little easier to fly despite the lack of seat of the pants feel and a wide field of view. But I would really like to fly without the damping assistance. Is it hard coded or is there a file that can be edited to tone it down or completely turn it off?

[sIGPIC][/sIGPIC]

Posted

I'll go out on a limb here that damping would be from the fly bar arrangement would it not?

 

 

Which makes me think it's part of the of the the FM the Cobra at least does not feature the fly bar arrangement so would be more responsive to cyclic input.

 

Interested to see if it's configurable in the Huey.

Control is an illusion which usually shatters at the least expected moment.

Gazelle Mini-gun version is endorphins with rotors. See above.

 

Currently rolling with a Asus Z390 Prime, 9600K, 32GB RAM, SSD, 2080Ti and Windows 10Pro, Rift CV1. bu0836x and Scratch Built Pedals, Collective and Cyclic.

Posted

As originally released, the pilot's stick would move freely like any other aircraft. In its present form, if I move my stick any faster than a crawl, the in-game stick slowly moves to catch up. I understand why this was originally done, but would love the option to have the 1:1 free movement back. The idea is that I should be the one making the slow, smooth movements and I should be the one that gets punished for not doing so. With the present system, it feels like the UH-1 has training wheels. So if I could reduce or remove this effect with a simple text file edit, that would be cool.

[sIGPIC][/sIGPIC]

Posted

Afaik the dampening is not for training wheels, but for the actual dampening that is present in the real heli due to the hydraulics system. It simulates the fact that a normal human would not be able to throw around the cyclic as you would be able to do with a PC gaming joystick.

Posted
As originally released, the pilot's stick would move freely like any other aircraft. In its present form, if I move my stick any faster than a crawl, the in-game stick slowly moves to catch up. I understand why this was originally done, but would love the option to have the 1:1 free movement back. The idea is that I should be the one making the slow, smooth movements and I should be the one that gets punished for not doing so. With the present system, it feels like the UH-1 has training wheels. So if I could reduce or remove this effect with a simple text file edit, that would be cool.

 

Okay have you considered the Gazelle? It's fairly responsive. Ultimately it's likely the hydraulics as Flagrum suggests.

Control is an illusion which usually shatters at the least expected moment.

Gazelle Mini-gun version is endorphins with rotors. See above.

 

Currently rolling with a Asus Z390 Prime, 9600K, 32GB RAM, SSD, 2080Ti and Windows 10Pro, Rift CV1. bu0836x and Scratch Built Pedals, Collective and Cyclic.

  • 2 weeks later...
Posted
I know the stick response was damped/slowed to keep people from making large/fast movements thereby making the UH-1 a little easier to fly despite the lack of seat of the pants feel and a wide field of view. But I would really like to fly without the damping assistance. Is it hard coded or is there a file that can be edited to tone it down or completely turn it off?

Are you sure you didn't switch off the hydraulics?!

There is no dampening in cyclic response. Check HYD CONT on, next to the force trim sw on the pedestal panel. And check the hyd cont cb in.

 

I'll go out on a limb here that damping would be from the fly bar arrangement would it not?

 

 

Which makes me think it's part of the of the the FM the Cobra at least does not feature the fly bar arrangement so would be more responsive to cyclic input.

 

Interested to see if it's configurable in the Huey.

Sorry, but you're on the wrong way here. There is no cyclic dampening in the Huey. The US manual states, that abrupt control inputs that cause excessive blade flapping, which may lead to mast bumping are prohibited. A limitation in another Huey Operators manual states that it is prohibited to move the cyclic from one stop to the other in less than 2 seconds, as a rule of thumb for the stick movement speed.

 

Afaik the dampening is not for training wheels, but for the actual dampening that is present in the real heli due to the hydraulics system. It simulates the fact that a normal human would not be able to throw around the cyclic as you would be able to do with a PC gaming joystick.

Negative. You can throw the stick so quickly from one stop to the other that it will cause mast bumping, which in extreme cases leads to rotorhead separation from the mast.

 

Fox

Spoiler

PC Specs: Ryzen 9 5900X, 3080ti, 64GB RAM, Oculus Quest 3

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...