Xealot Posted April 29, 2007 Posted April 29, 2007 Greetings everyone, I got a few silly questions but I cant really figure it out, these are all for the russian birds. Lets assume the su-27/33 as the mig got a lower detection range How can you estimate a target range based on their hud/mfd positions without locking them up? If someone tells you that there are bandits at X altitude right ahead of you, it's obvious wether you should move the scan cone up or down depending on the target altitude compared to yours, but exactly how much should you move it? Is there any way of accurately knowing or do you just have to guess? Thanks for taking your time reading my post! - X The community newbie http://winsbydefault.com/pics/dctf1ibxh7.gif Replace this image! It's too big! © Administration (max size: 150pix height, 50kb)
Talon_300th Posted April 29, 2007 Posted April 29, 2007 That's a good question. I can't answer it, cause I'm quite new to LO:MAC, so I'm guna keep an eye out for the solution. [sIGPIC][/sIGPIC] "For once you have tasted flight you will walk the Earth with your eyes turned skywards, for there you have been and there you will long to return". -Leonardo da Vinci
britgliderpilot Posted April 29, 2007 Posted April 29, 2007 As regards the first question - just guesstimate the distance based on the current scale on the HUD or MFD. If you've got 128 scale up, and the target's 50km away, then hopefully just under halfway from your aircraft symbol to the top of the screen will be a bandit . . . . To the second question - IIRC AWACS only gives you heights in terms of High, Medium, and Low. Someone somewhere has the definitions of those heights, but they tend to be wide brackets and there's always some guessing in there. Welcome to the world of BVR ;) http://img.photobucket.com/albums/v121/britgliderpilot/BS2Britgliderpilot-1.jpg
Xealot Posted April 29, 2007 Author Posted April 29, 2007 ah yes, I have been using BVR for a long time but up until now I have pretty much been working alone. As for the second question, I was thinking about if say a squad mate would report someone at a specific altitude.. The community newbie http://winsbydefault.com/pics/dctf1ibxh7.gif Replace this image! It's too big! © Administration (max size: 150pix height, 50kb)
Ice Posted April 29, 2007 Posted April 29, 2007 This could also be useful. Copied from our Training Room (Declassified) This graphic shows the range of a Fighter radar painting your aircraft and how it is represented on your Radar Warning Receiver (RWR). (Slightly less strength for a MiG29) The 2 lights right in the middle if illuminated: Both (B H): Radar spike at similar altitude Top Light (B): Spike is higher Bottom light (H): Spike is Lower Orange lights: Priority Threats Green Lights: Secondary threats The 6 lights running horizontally 1: Aircraft Radar 2. Long Range SAM Launcher Radar 3. Medium Range SAM Launcher Radar 4. Short Range SAM Launcher Radar 5. Electronic Warning Radar (EWR) 6. Adavanced Warning Aircraft Controller (AWACS)
Aeroscout Posted April 29, 2007 Posted April 29, 2007 If you cant see them and your searching high and low, switch your radar mode with the RWin+I keys. the ILV mode is selected as default. HI is next, then MED. use HI for targets heading at you and MED for targets heading away. This technique has saved me on several occations online. DCS Wishlist: 1) FIX THE DAMN RIVERS!!! 2) Spherical or cylindrical panorama view projection. 3) Enhanced input options (action upon button release, etc). 4) Aircraft flight parameter dump upon exit (stick posn, attitude, rates, accel, control volume, control-surface positions, SAS bias, etc). 5) ADS-33 maneuver courses as static objects. 6) Exposed API or exports of trim position and stick force for custom controllers. 7) Select auto multiple audio devices
monotwix Posted April 30, 2007 Posted April 30, 2007 Yes knowing your HUD and MFD scale is the way to go. Aventualy I end-up puting a pen to the paper for making drowrings to see, make sence and memorise the subject. I know the human being and fish can coexist peacefully.
Weta43 Posted April 30, 2007 Posted April 30, 2007 if it says 32 in the bottom of the HDD, it's 32 km from the top of the display to the bottom. so each grid line is 8 km away & a plane on the first line down is 16 km away - as you're on the first one up. If it says 160, then they're 40 apart & a return on the first line down is 80km away. I haven't set up a mission & tested this rigorously, but I do it against jamming targets & it seems to work ... If you set the correct scan range for the radar, (shown center bottom of the HUD) then scan up till the return disapears (for a jamming target the strobe disappears), then down till the same happens, you can sort of work out an altitude - if he's in the cone till it's pointing (say) + 6000m altitude, & -2000m altitude, then presumably he's a couple of thousand meters above you Cheers.
RvEYoda Posted April 30, 2007 Posted April 30, 2007 Two pictures to make your life easier: Mspaint rules! S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
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