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Posted

I've got my pilots flight suit all figured out for when they're in the aircraft (it's dark blue), however after ejecting it goes to a different livery (drab green). Does anyone know which file DCS uses for post ejection on the flightsuit or what I need to set to false in the lua?

Posted

the ejected pilot mesh is the F-15C Pilot / Helmet, Different Model and Texture.

 

however you can add it to a description lua and create a texture for it:

	{"pilot_F15_00_body", 0, "PILOT_F15", false};
{"pilot_F15_00_helmet", 0, "PILOT_F15_HELMET", false};
{"pilot_F15_patch", 0, "PILOT_F15_PATCH", false};	

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted
the ejected pilot mesh is the F-15C Pilot / Helmet, Different Model and Texture.

 

however you can add it to a description lua and create a texture for it:

	{"pilot_F15_00_body", 0, "PILOT_F15", false};
{"pilot_F15_00_helmet", 0, "PILOT_F15_HELMET", false};
{"pilot_F15_patch", 0, "PILOT_F15_PATCH", false};	

 

THANKS A MILLION!

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