fogster Posted August 1, 2018 Posted August 1, 2018 I've got my pilots flight suit all figured out for when they're in the aircraft (it's dark blue), however after ejecting it goes to a different livery (drab green). Does anyone know which file DCS uses for post ejection on the flightsuit or what I need to set to false in the lua?
SkateZilla Posted August 1, 2018 Posted August 1, 2018 the ejected pilot mesh is the F-15C Pilot / Helmet, Different Model and Texture. however you can add it to a description lua and create a texture for it: {"pilot_F15_00_body", 0, "PILOT_F15", false}; {"pilot_F15_00_helmet", 0, "PILOT_F15_HELMET", false}; {"pilot_F15_patch", 0, "PILOT_F15_PATCH", false}; Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
fogster Posted August 1, 2018 Author Posted August 1, 2018 the ejected pilot mesh is the F-15C Pilot / Helmet, Different Model and Texture. however you can add it to a description lua and create a texture for it: {"pilot_F15_00_body", 0, "PILOT_F15", false}; {"pilot_F15_00_helmet", 0, "PILOT_F15_HELMET", false}; {"pilot_F15_patch", 0, "PILOT_F15_PATCH", false}; THANKS A MILLION!
Recommended Posts