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Posted

Hi !

 

What is exactly the updates_number in a target object ?

My value is always 0. :huh:

 

target =
{
   ID ,                                  -- world ID (may be 0 ,when ground point track)
   type = {level1,level2,level3,level4}, -- world database classification
   country = ,                           -- object country
   position = {x = {x,y,z},   -- orientation X ort  
               y = {x,y,z},   -- orientation Y ort
               z = {x,y,z},   -- orientation Z ort
               p = {x,y,z}}   -- position of the center  
   velocity =        {x,y,z}, -- world velocity vector m/s
   distance = ,               -- distance in meters
   convergence_velocity = ,   -- closing speed in m/s
   mach = ,                   -- M number
   delta_psi = ,              -- aspect angle rad
   fim = ,                    -- viewing angle horizontal (in your body axis) rad
   fin = ,                    -- viewing angle vertical   (in your body axis) rad
   flags = ,                   -- field with constants detemining  method of the tracking 
                               --    whTargetRadarView        = 0x0002;    -- Radar review (BVR) 
                               --    whTargetEOSView            = 0x0004;    -- EOS   review (BVR)
                               --    whTargetRadarLock        = 0x0008;    -- Radar lock (STT)  == whStaticObjectLock (pinpoint) (static objects,buildings lock)
                               --    whTargetEOSLock            = 0x0010;    -- EOS   lock (STT)  == whWorldObjectLock (pinpoint)  (ground units lock)
                               --    whTargetRadarTrack        = 0x0020;    -- Radar lock (TWS)
                               --    whTargetEOSTrack        = 0x0040;    -- Radar lock (TWS)  == whImpactPointTrack (pinpoint) (ground point track)
                               --    whTargetNetHumanPlane    = 0x0200;    -- net HumanPlane
                               --    whTargetAutoLockOn      = 0x0400;    -- EasyRadar  autolockon
                               --    whTargetLockOnJammer      = 0x0800;    -- HOJ   mode

   reflection = ,             -- target cross section square meters
   course = ,                 -- target course rad
   isjamming = ,              -- target ECM on or not
   start_of_lock = ,          -- time of the beginning of lock
   forces = { x,y,z},         -- vector of the acceleration units 
   updates_number = ,         -- number of the radar updates
}

Regards.

LOTATC .NET // LOVICA .NET // 3rd Wing

Posted

The number of times the radar screen updates, i.e. to emulate the radar having to spin around - the screen wouldn't show a real time tracking of each object rather frames that create an almost real-time scan of the area around the plane? Assuming this is an AWACs or some vehicle/structure with spinning radar. Or my most radars have to send out beams every so often rather then a constant wave of information?

 

I have no idea that's all guess work - but if i'm right the 0 could represent no updates thus the radar is real time with no lag between updates.

  • ED Team
Posted

Why you need it ?

 

it's a internal logic parameter for Russian based planes

used in TWS BVR logic

 

it's just automatically exported to lua , it not always valid .

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