discwalker Posted September 14, 2018 Posted September 14, 2018 (edited) -AI crash into deck, landing box not empty (runway) -AI land into deck, landing box not empty -AI land through the deck to ocean, landing box not empty -AI spawn in top of another AI -AI spawn into non cat position (after cat 2) -AI launched into ocean Tests with latest openbeta and with the old F/A-18C AI The two mission is almost identical. (trigger differences) A3 is intended to use as mission for clearer results, replays are not accurate always. Edited September 19, 2018 by discwalker box GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD
Grimes Posted September 16, 2018 Posted September 16, 2018 What do you mean "box not empty"? Also its better to use ramp spawns currently because the AI will correctly stagger their spawns as needed and won't attempt to land when AI are on the ramp area. Simply appears to all be related to spawning on the catapults. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
discwalker Posted September 16, 2018 Author Posted September 16, 2018 What do you mean "box not empty"? Runway occupied by a cat 3 sitting Aircraft. In these cases waveoff needed. Not a landing attempt. GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD
RaisedByWolves Posted September 20, 2018 Posted September 20, 2018 They also taxi into each other after landing
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