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Posted (edited)

-AI crash into deck, landing box not empty (runway)

-AI land into deck, landing box not empty

-AI land through the deck to ocean, landing box not empty

-AI spawn in top of another AI

-AI spawn into non cat position (after cat 2)

-AI launched into ocean

 

Tests with latest openbeta and with the old F/A-18C AI

The two mission is almost identical. (trigger differences)

A3 is intended to use as mission for clearer results, replays are not accurate always.

Edited by discwalker
box

GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD

Posted

What do you mean "box not empty"?

 

Also its better to use ramp spawns currently because the AI will correctly stagger their spawns as needed and won't attempt to land when AI are on the ramp area. Simply appears to all be related to spawning on the catapults.

The right man in the wrong place makes all the difference in the world.

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Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

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Posted
What do you mean "box not empty"?

Runway occupied by a cat 3 sitting Aircraft. In these cases waveoff needed. Not a landing attempt.

GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD

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