FlightControl Posted October 1, 2018 Posted October 1, 2018 (edited) Dear ED, As you know, we've been reporting earlier a couple of errors regarding the multi player mode of DCS world and more specifically with the CA module! There are a couple errors that we see occuring in comparison with SP mode, when running a MP mission on a MP server... These are all related to scripting, and more specifically, we believe to a single thing within the core DCS world MP engine. So a player joins a ground unit in MP mode using RALT-J, we see the following errors: 1. There is no S_EVENT_PLAYER_ENTER_UNIT event triggered on the MP server. 2. The DCS world scripting API on the Unit object Unit:getPlayerName() is returning a nil value for those units where a player has joined the unit! 3. The DCS world scripting API on coalition coalition.getPlayers() is not returning any players that have joined the ground unit! These 3 errors are now known and within the system for more than 3 years. (Which is very long). We know that there were a lot of hurtles moving to release 2.5. But now we are already at release or patch 2.5.3??? Our question is if the ED team could PLEASE investigate the root cause of these errors and go for a fix? Please communicate your viewpoint on this, we would highly appreciate it. We believe this will be highly appreciated by the community, as we are moving forward with our new cargo transportation capabilities within the MOOSE framework, which we want to release very soon. When these errors are fixed, ground forces can come into action to execute cargo transportation missions executed by players seated in these moving vehicles. We kindly thank you advance for your swift and considered feedback thanks, FC Edited October 1, 2018 by FlightControl [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE]
Delta99 Posted October 1, 2018 Posted October 1, 2018 Hopefully this will be fixed by 2020 at least. Looking forward to that year. My Missions: Valley Patrol Mission :: Valley Escort Mission :: A2A Engagements
Johnny_Rico Posted October 1, 2018 Posted October 1, 2018 :( it would be great if these got resolved METAR weather for DCS World missions Guide to help out new DCS MOOSE Users -> HERE Havoc Company Dedicated server info Connect IP: 94.23.215.203 SRS enabled - freqs - Main = 243, A2A = 244, A2G = 245 Please contact me HERE if you have any server feedback or METAR issues/requests
S D Posted October 3, 2018 Posted October 3, 2018 I will add my plus one to this... ED really need to start working closer with community contributors on this kind of stuff, MOOSE is currently forming the backbone of my mission making. You ignore these type of requests then community projects like this will die and so with it DCS, as it seems your more interested in shiny new money making projects instead of getting to some of the core issues that have plauged the game for so long.
BitMaster Posted October 4, 2018 Posted October 4, 2018 (edited) I will add my plus one to this... ED really need to start working closer with community contributors on this kind of stuff, MOOSE is currently forming the backbone of my mission making. You ignore these type of requests then community projects like this will die and so with it DCS, as it seems your more interested in shiny new money making projects instead of getting to some of the core issues that have plauged the game for so long. I can't say you are totally wrong. It's time for a code freeze soon to eliminate some ancient bugs and flaws. There are enough of those to justify a code freeze and bug tracking months/period. No one would blame ED for delays caused by this concerning new modules if that would happen, it would proof that ED stands behind a true working DCS as a whole. Fact is, DCS is great, but far from stable or complete in its current state, Vulkan is only 1 part of the issue. The biggest issue that I see is that there is no statement from ED regarding such flaws and bugs. Yes, ED holds the stick, but it still is a a symbiosis. One can't without the other so both have a right to be listened to, and respond to if done properly and focussed. I kind of miss that "in the deep" analysis of where "we" are and where we should and could be with DCS. The one thing that keeps me back from flying SP/Campaigns/Missions are those bugs, reading the forum every day I jus say "No, why shoudl I fly a maybe bugged Camp or SP mission, lets do some oridnary Aerobatics SRV time and let it be good" when there is SO MUCH MORE in the box and you just not dare to tab into it because of all the bugs and frustration associated with it. That is why I fly MP only usually, to avoid ALL THAT frustration about things that never got coded right. Not all are as patient as I am, my expectations are well grounded and thus I still enjoy DCS but I do see the people that ask for all in the box and dont get it. Do you get it ? Edited October 4, 2018 by BitMaster Gigabyte Aorus X570S Master - Ryzen 5900X - Gskill 64GB 3200/CL14@3600/CL14 - Sapphire Nitro+ 7800XT - 4x Samsung 980Pro 1TB - 1x Samsung 870 Evo 1TB - 1x SanDisc 120GB SSD - Heatkiller IV - MoRa3-360LT@9x120mm Noctua F12 - Corsair AXi-1200 - TiR5-Pro - Warthog Hotas - Saitek Combat Pedals - Asus XG27ACG QHD 180Hz - Corsair K70 RGB Pro - Win11 Pro/Linux - Phanteks Evolv-X
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