Olrik_jhor Posted October 2, 2018 Posted October 2, 2018 Hi all, :) currently i work on a custom vehicle. French VBCI I need help about some references point like "FIRE_POINT","DRIVER_POINT" , 'CENTER_TOWER' , "POINT_SIGHT_01" .... My questions :-I need to place an empty object for each name in the correct position and that's it, or they also have a user defined properties ? -If yes what is the properties argument ? like (Type = "") - About wheels how to call them inside the vehicle.lua ? with animation argument or by name ? If someone has recent documentation i'm interested Also for arguments list i'm use an old list find inside the forum "Draw arguments for vehicles 1.2". I am not a beginner with 3D , painting and coding (C#) but I learn how DCS work. Thanks :)
cubanace Posted October 5, 2018 Posted October 5, 2018 Hi all, :) currently i work on a custom vehicle. French VBCI I need help about some references point like "FIRE_POINT","DRIVER_POINT" , 'CENTER_TOWER' , "POINT_SIGHT_01" .... My questions :-I need to place an empty object for each name in the correct position and that's it, or they also have a user defined properties ? -If yes what is the properties argument ? like (Type = "") - About wheels how to call them inside the vehicle.lua ? with animation argument or by name ? If someone has recent documentation i'm interested Also for arguments list i'm use an old list find inside the forum "Draw arguments for vehicles 1.2". I am not a beginner with 3D , painting and coding (C#) but I learn how DCS work. Thanks :) Sample pic SU-57 Discord https://discord.gg/kVUEak6b66
Robin_Hood Posted November 3, 2018 Posted November 3, 2018 Some stuff like the wheels are are not called from the .lua (if there is a way to call them explicitely, I don't know it), but you can just check which argument it uses by default. Use the model_viewer in DCS World\bin and check what the arguments do. 2nd French Fighter Squadron
love0rdie Posted March 1, 2022 Posted March 1, 2022 how can create connector point can u elaborate me please
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