love0rdie
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High Digit SAMs - A community asset pack for DCS World
love0rdie replied to Auranis's topic in DCS Modding
@flag02004 Your template working very well i gonna use urs .Thanks for your help. -
High Digit SAMs - A community asset pack for DCS World
love0rdie replied to Auranis's topic in DCS Modding
@flag02004 i have done update by your google drive pack still not working to me do you have any static template or setup image as detail? if you share it would be great.Thanks -
High Digit SAMs - A community asset pack for DCS World
love0rdie replied to Auranis's topic in DCS Modding
@flag02004 HDS version 2.0.0 DCS open beta 2.9.2 -
High Digit SAMs - A community asset pack for DCS World
love0rdie replied to Auranis's topic in DCS Modding
still this mod is working ? if working my SA20B S-300PMU2 not firing missiles i set all mandatory units refer by which pdf included with this mod but not working , kindly help me please.Thanks -
How to get vehicles headlight working?
love0rdie replied to love0rdie's topic in How To Mod for DCS World
I done visibility track in curve editor (-100 to 0 OFF 0 to 100 ON) and add the above line in .lua ( GT.visual.fire_time = 1200; --burning time (seconds)) next aftter this Its very well working in model viewer argument number 31 shows and on off working But in game still working light in day and night same as before . What i have done mistake ? i dont use any point helpers for direction is that cause any problem ? -
Hi guys i added Target spot light in 3ds max its working but it always in on like day and night ..how to get exactly working at night? Kindly help me Thanks
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Any help ?
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Ok thanks for your replies. and @prccowboy Sorry, due to lack of answers from ppls i did that. . I keeping this from here only. 1.Yes rectified rocket spin my rocket origin causes that. now perfect 2. @razo+r Actually yes AI taking 3min shoot after they aimed at co-ordinates and combat position But in my case nothing react as a AI. I entered vehicle as a player everything works my hydraulics all in combat position i can aim and shoot. According to other mods this is very basic even my first pre existing tank mod download from other website which is using for my learning purpose working as a AI perfectly (Shooting fire at point task) dont know why i m getting this i checking all .lua . and no errors regarding this mod. here i attached my log, MY mod name is: PINAKA And any .lua study sources for DCS are available ?? Kindly help me. Thanks dcs.log.old
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1.Rocket spin rotation is weird 2.My mod does not shoot like AI (do nothing at fire at point task),But can be playable by me Digital Combat Simulator Black Shark 2022.04.11 - 08.58.04.01_x264.mp4
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Finally made it help of some good hearts, Still 1.My mod does not shoot like AI (do nothing at fire at point task),But can be playable by me 2.Rocket spin rotation is weird 3.Vehicle engine smoke coming from center of the cabin Digital Combat Simulator Black Shark 2022.04.11 - 08.58.04.01_x264.mp4
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that means my mod only should disappeared right? Its causes other ground units too disappeared ?? is there is chance to happens ?
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My own mod MLRS Artillery . My mod and ground units appears in Mission Editor. But in game there are no ground units appears including My mod. Removing my mod from Tech folder this not happening So my mod only cause this problem.What causes this problem in my mod? Help me guys .Thanks dcs.log
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Guys help me.ground units disappeared
love0rdie posted a topic in Utility/Program Mods for DCS World
My own mod MLRS Artillery . My mod and ground units appears in Mission Editor. But in game there are no ground units appears including My mod Removing my mod from Tech folder this not happening So my mod only cause this problem.What causes this problem in my mod? Help me guys .Thanks -
Help me to make it work my mod
love0rdie replied to love0rdie's topic in Utility/Program Mods for DCS World
hey how to check error logs ? -
Guys I leave it from here i hope u guys help me i was started creating mod 1 month back from zero knowledge of 3ds max substance, then i spent lots of time to made this ground unit mod . 1.i would like to entry my vehicle in game i tried and tired lot but i cant, i dont want give up but i afraid ill get stroke (due to unusual brain usage :P) since the beginning very less ppls help i found my self everything. 2.i can entered this mod as UNARMED VEHICLE its appears in game, but as ARTILLERY it wont appear help me to fulfill my dream and efforts . Atleast give me some ideas . 3.Here with i attached images and .lua which is i tried . Thank you entry.lua PINAKA.lua
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FRENCHPACK V4.9.1 Update on 27/04/2022
love0rdie replied to dimitriov's topic in Utility/Program Mods for DCS World
Guys help me i was started creating mod 1 month back from zero knowledge then i spent lots of time to made this mod . 1.i would like to entry my vehicle in game i tried and tired lot but i cant, i dont want give up but i afraid ill get stroke since the beginning very less ppls help i found my self everything. i see u guys really talented in ground units kindly help me to fulfill my dream and efforts 2. I know only basic arguments animation like wheel turret rotation hori and vertical, i dont know float base arg animation like tube open close tank track animation 3.i can entered this mod as UNARMED VEHICLE its appears in game, but as ARTILLERY it wont appear help me please. Atleast give me some ideas . Thank you PINAKA.lua entry.lua -
what is difference between .dds and .jpeg format in textures? any performance differnce?
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Its worked great. Firs of all Thanks man, exactly this is the way what i want from helpers simple method but ppls said bla bla bla diverted and made me spent plenty of times unnecessarily . Really thanks thanks thanks Then how to control the opacity level with alpha channel ??? next help me to emitting headlights and stoplights
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I set material options like as above but i am not getting transparent i getting like this i attached photo here i just add diffuse to diffuse color and diffuse to opacity not adding rough and normal
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Ok how to do UV texture shift for track animation ???
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Here the image is my connectors via model viewer have to type something in user defined in object properties for connectors? like -NO_CONNECTOR = 0 and i use this thread as reference - they using point instead of dummies
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Please can u explain with some example .... i add the connectors for Guns to release point of shells from cannon....(connectors means POINT in 3ds max right? i am not added dummies i was added it but after that removed it ) i rigged my tank by arg based rotation etc ... i m not rotating connectors i just add them and name them exact as .lua and link them with the concern part like Turret chase Without this point connectors its rotating good so there is problem between connectors and .lua i cant figured it out which is one Help me .Thanks
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how can create connector point can u elaborate me please