Menessis Posted October 31, 2018 Share Posted October 31, 2018 I am working on a miz and have noticed that the tanker does not stick around. I have checked to see when he RTB's yet but some where around 1.5 hours. The orbit is set and just assumed it would stay until low on fuel. Any thoughts? And my flights are coming off ship. I want to set the load outs and not allow them to be changed. Cant figure out how to do it. Thanks Menessis Link to comment Share on other sites More sharing options...
feefifofum Posted October 31, 2018 Share Posted October 31, 2018 RE: tanker he should stay until low on fuel, but in the case of the S-3 or KC-130 that can happen reasonably quickly. RE: ordnance I forget the exact verbiage, but there should be a menu that allows you to set the types of ordnance anbd quantity available on the ship..while you won't be able to completely block a player from altering their loadout, you can remove items such as AIM-9Xs and AIM-120s if you're planning on creating an 80s scenario. Generally, including a note in the briefing should be enough to stop most people from altering their loadout if they're not supposed to. MY MISSIONS AND CAMPAIGNS: THE GEORGIAN WAR - OFFICIAL F-15C DLC Operation Hydra - Large scale MP CO-OP in the Persian Gulf The New Soviet Republic - Ongoing MP CO-OP Campaign in the Caucasus region Operation Wax Wings - Large scale MP CO-OP in the Caucasus region Operation Lead Sky - Large scale MP CO-OP in the Persian Gulf Operation Skyhook - Large scale MP CO-OP in the Persian Gulf Link to comment Share on other sites More sharing options...
Menessis Posted October 31, 2018 Author Share Posted October 31, 2018 I guess I can make up a trigger that will go if the tanker leaves and spawn a new one in some how. Thanks Menessis Link to comment Share on other sites More sharing options...
feefifofum Posted November 1, 2018 Share Posted November 1, 2018 The easiest way would be to set a flag on when he enters a zone that encompasses his orbit, then check for him being outside of that zone while the flag is true, then launching a second tanker when that occurs. If you want to get a little more precise, you can determine the fuel level at which he RTBs by noodling with some .lua. MY MISSIONS AND CAMPAIGNS: THE GEORGIAN WAR - OFFICIAL F-15C DLC Operation Hydra - Large scale MP CO-OP in the Persian Gulf The New Soviet Republic - Ongoing MP CO-OP Campaign in the Caucasus region Operation Wax Wings - Large scale MP CO-OP in the Caucasus region Operation Lead Sky - Large scale MP CO-OP in the Persian Gulf Operation Skyhook - Large scale MP CO-OP in the Persian Gulf Link to comment Share on other sites More sharing options...
Tricky11 Posted November 1, 2018 Share Posted November 1, 2018 You can increase the fuel capacity of the KC130 to a more realistic amount as at the moment it only carries the same amount as the c130.. https://forums.eagle.ru/showthread.php?t=216484 Link to comment Share on other sites More sharing options...
Menessis Posted November 5, 2018 Author Share Posted November 5, 2018 I watched the "F-10" map while the miz ran in fast forward. It would appear that if no one tanks he can stay on station for 2.5 hours or so. I guess the tanker may depart when his "offload" fuel level is low? Menessis Link to comment Share on other sites More sharing options...
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