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Hi,

 

since seems impossible to get out data from the mission scripting environment, I'm looking for a way to track dead events (S_EVENT_DEAD in the SSE) from the hooks environment... is there a way?

 

Seems that onGameEvent "kill" tracks only players actions and not ai to ai things.

 

PS:

else, if you know how to retrieve entire table from mse to hooks environment, I'm asking help here:

https://forums.eagle.ru/showthread.php?t=223747

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Github for latest version: https://github.com/Chromium18/DSMC

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