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tracking dead objects in the hooks file


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since seems impossible to get out data from the mission scripting environment, I'm looking for a way to track dead events (S_EVENT_DEAD in the SSE) from the hooks environment... is there a way?


Seems that onGameEvent "kill" tracks only players actions and not ai to ai things.



else, if you know how to retrieve entire table from mse to hooks environment, I'm asking help here:



Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC


The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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