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tracking dead objects in the hooks file


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Hi,

 

since seems impossible to get out data from the mission scripting environment, I'm looking for a way to track dead events (S_EVENT_DEAD in the SSE) from the hooks environment... is there a way?

 

Seems that onGameEvent "kill" tracks only players actions and not ai to ai things.

 

PS:

else, if you know how to retrieve entire table from mse to hooks environment, I'm asking help here:

https://forums.eagle.ru/showthread.php?t=223747

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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