jef32 Posted November 7, 2018 Posted November 7, 2018 Hi Tell me if I have well understood about sdef files ? inner_radius : The maximum distance from the source of the sound, in which the sound can be heard in the player's cockpit in closed position. outer_radius: The maximum distance from the source of the sound, in which the sound can be heard out of the cockpit ( in F11 view for exemple or if the player's cockpit is open) . For the line "gain", I think I have understood alone. Thanks ! CPU: I7-6700K 4Ghz, GC: nVidia GeForce Titan X Gigabytes, 32 Go DDR4, Motherboard: Gigabytes Z170X-Gaming 3. OS: W10-Family, 3 HD Samsung SSD 850 Pro 1TB + 1 Samsung SSD EVO 500 Gb. Oculus Rift CV1
ED Team c0ff Posted November 7, 2018 ED Team Posted November 7, 2018 Take a look at Sounds/sdef/_example.sdef Dmitry S. Baikov @ Eagle Dynamics LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2.
jef32 Posted November 8, 2018 Author Posted November 8, 2018 Hi Thanks After my post, yesterday, I had the idea to do it. And effecttivly I read the answer. So I wanted to delete this post but we don't have the option. CPU: I7-6700K 4Ghz, GC: nVidia GeForce Titan X Gigabytes, 32 Go DDR4, Motherboard: Gigabytes Z170X-Gaming 3. OS: W10-Family, 3 HD Samsung SSD 850 Pro 1TB + 1 Samsung SSD EVO 500 Gb. Oculus Rift CV1
Recommended Posts