SonofEil Posted November 9, 2018 Posted November 9, 2018 I’m trying to make an SA group repeatedly turn on and off via trigger zone. I’ve been able to turn an SA group on/off once—I enter the zone, unit turns on, I leave the zone, unit turns off, I enter the zone, unit stays off. I can’t make it repeatable. If I enter the zone a second time the unit stays off. Currently I use Trigger: Switched Condition Condition: Part of Coalition in Zone Action: Group Activate and then Trigger: Switched Condition Condition: All of Coalition out of Zone Action: Group Deactivate I’ve tried different types of triggers, ‘once’ and ‘continuous action’, without luck. The above two triggers is the closest I’ve gotten to success. Any suggestions? i7 7700K @5.0, 1080Ti, 32GB DDR4, HMD Odyssey, TM WH, Crosswind Rudder...
SUNTSAG Posted November 9, 2018 Posted November 9, 2018 Once a group has beendeactivated it cannot be activated again the ME removes the group completely on deactivation. Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC]
feefifofum Posted November 9, 2018 Posted November 9, 2018 Assuming by "SA" group you mean some type of SAM system, you can switch their alarm state & ROE via triggered actions and an AI TASK PUSH trigger which will cause them to shut down when a player leaves the zone. THE GEORGIAN WAR - OFFICIAL F-15C DLC
SonofEil Posted November 9, 2018 Author Posted November 9, 2018 Once a group has beendeactivated it cannot be activated again the ME removes the group completely on deactivation. Good info, thanks. ...you can switch their alarm state & ROE via triggered actions and an AI TASK PUSH trigger which will cause them to shut down when a player leaves the zone. AI Task Push and AI Task Set don’t do anything. The sub menus are empty. Always have been for me at least. i7 7700K @5.0, 1080Ti, 32GB DDR4, HMD Odyssey, TM WH, Crosswind Rudder...
feefifofum Posted November 9, 2018 Posted November 9, 2018 You have to add something to triggered actions first or there are, as you may have put together now, no actions to trigger. ;) THE GEORGIAN WAR - OFFICIAL F-15C DLC
SonofEil Posted November 9, 2018 Author Posted November 9, 2018 Whoa I’ve never used a unit’s Triggered Actions tab before. Could never figure out what it did. I’ll report back shortly. i7 7700K @5.0, 1080Ti, 32GB DDR4, HMD Odyssey, TM WH, Crosswind Rudder...
feefifofum Posted November 10, 2018 Posted November 10, 2018 Here ya go: Smarter SAM.miz THE GEORGIAN WAR - OFFICIAL F-15C DLC
SonofEil Posted November 10, 2018 Author Posted November 10, 2018 (edited) Yep, that did it. I used Alarm State Green/Red, but it worked like a charm. I can fly in and out of the zone, turning the unit off and on, all day long. Thanks for the help, and for opening up a new mission editing capability that had long eluded me! Edit: My triggers are such, with hostile unit placed on map in Alarm State Green: Trigger: Switched Condition Condition: Part of Coalition in Zone Action: AI Task Set-Alarm State Red and Trigger: Swtiched Condition Condition: All of Coalition Out of Zone Action: AI Task Set-Alarm State Green I didn’t use any ROE conditions. Edited November 10, 2018 by SonofEil i7 7700K @5.0, 1080Ti, 32GB DDR4, HMD Odyssey, TM WH, Crosswind Rudder...
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