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3D monitors: ground lighting isn’t ‘anchored’ properly in 2.5

Nigel Hanchard

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In 3DVision I have a major problem with lighting on the ground at night. Lights aren’t ‘anchored’ to their proper sources, but move around unrealistically according to where they’re viewed from. Road lights swing either side of the road, car headlight beams are detached by some distance from the cars projecting them, runway edge lights dance across the runway and so on. It’s very distracting and immersion breaking. Reducing 3D depth reduces the effect, which finally disappears when 3D depth is zero — obviously not very satisfactory. I’d be very grateful if somebody could tell me if this is a known bug. Is there a fix in the pipeline?



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