Rene Coulon Posted December 26, 2018 Posted December 26, 2018 When hosting a server Transport and Bomber AI planes, do not take off from the Runway...as they should as programmed in Mission Editor. They taxy from a taxyway, which is OK...HOWEVER, when they turn to line up for take off...they get STUCK. This is hapening on the GULF Map. Any ideas ? Asus ROG MAXIMUS X Formula Intel i7- 8700K 4.8ghz Asus GTX 2080ti OC edition 64 Gb RAM at 3200mhz Kraken X 72 cooler Samsung CHG90 monitor at 144 htz DCS on M.2 drive 500 Gb
Pikey Posted December 26, 2018 Posted December 26, 2018 This is the behaviour I have seen for quite some time. In MP, runway takeoff reverts to taxiway. Different in SP. Additionally certain aircraft are not designed for the size airbase, and odd things happen. Like despawning on landing, not snapping to an available parking in the editor. There are more issues, but just so you know, it's a larger issue for people designing missions than for people just playing quickstart. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Rene Coulon Posted December 27, 2018 Author Posted December 27, 2018 (edited) Hi, I am glad to see that you have also seen this, Not glad that these issues are with us. I really hope ED is on top of this, Its frustrating to see progress with certain modules or weapons etc...but the list of really BASIC snags in Mission editor just grows. Fingers crossed someone is tasked to sort this. I am very involved is mission design , with my main focus on the Gulf. Friends and I fly together when I host... Edited December 27, 2018 by Rene Coulon Asus ROG MAXIMUS X Formula Intel i7- 8700K 4.8ghz Asus GTX 2080ti OC edition 64 Gb RAM at 3200mhz Kraken X 72 cooler Samsung CHG90 monitor at 144 htz DCS on M.2 drive 500 Gb
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