SgtRob Posted December 30, 2018 Posted December 30, 2018 As the title says, is there a tutorial to add an object to an existing DCS cockpit? I couldn't find any specific infos in the forums. The starting point is: 1. I have a .obj and a .png file. It's a small part of an existing Xplane - mod. 2. The object moves accordingly to the movement of the aircraft. 3. I want to add it to the Mi-8 and to the Huey in DCS. 4. It's pretty much clear that the .png deals with it's texture. So that's not the problem. 5. I guess the model itself and it's movement are stored in the .obj file. 6. Is there a way to convert it to an .obj file which can be used by DCS? Blender maybe? 7. Will it need a .lua file? What I guess is: 1. The .obj needs to be converted to an .obj useable by DCS. 2. If that's done, it needs to be positioned in the .edm of the respective aircraft. 3. It may need a .lua to be "adressed" by DCS. I'd very much appreciate if a modder would A: take over that very little project, or B: could shed some light on that, so I can do it myself. I have close to zero experience in such things, besides some model editing back then in GTR2 - times. Dunno if that helps. I'm more on the skinning side of things. Thx in advance!
cubanace Posted January 9, 2019 Posted January 9, 2019 (edited) You can't because you would have to have ED cockpit max file and that is against the rules. Edited January 9, 2019 by cubanace SU-57 Discord https://discord.gg/kVUEak6b66
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