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Posted

I know this has been up before, but it keeps on being a non-resolved problem.

 

There's no other way to put it than: the CCIP in the AJS doesn't correct for wind and aims short.

 

See this film for the tests.

Posted

Imho: Time to push it up the PBL. It's been like this for over a year, and this bug actually prevents the proper use of the platform. And it's not limited to free falling types weapons, but also affects the BK90.

Posted

Yes, the most important problem is about the wind correction, even after the last patch , the recently repaired ccip wind correction is not accurate enough. Players still need to have some small compensation on the wind direction to hit the target. And the aims short problem is not very obvious because the bombs are released in a row.

Posted
I know this has been up before, but it keeps on being a non-resolved problem.

 

There's no other way to put it than: the CCIP in the AJS doesn't correct for wind and aims short.

 

See this film for the tests.

 

 

I saw the video...

Ok for correction of the wind, but I noticed that you press the trigger too late ... that's why the impact occurs beyond the point indicated at the time of launch.

Press the trigger when wings appear...

 

:thumbup:

My Specs:

Win 11 64bit, AMD Ryzen 9 7950X3D @ 4,2GHz, 64 GB, Radeon RX7900 XTX, 500GB + 2000GB SSD

Posted
I saw the video...

Ok for correction of the wind, but I noticed that you press the trigger too late ... that's why the impact occurs beyond the point indicated at the time of launch.

Press the trigger when wings appear...

 

:thumbup:

 

I fire late to minimize error.

And you're wrong (largely because some on-line guides have been wrong): The wings are "0.5 s to pull up"-cue. The "In range"-cue is the flashing of the bar at the bottom, which starts 2s before you're to pull up, or 1.5 s before the wings are added.

 

This is from the manual:

2 seconds before the latest firing range the distance bar line flashes.

and once the wings are added:

Firing signal 0.5 seconds before last firing range is reached.

 

The 0.5 s are considered to be you (the pilot's) reaction time to stop firing and begin the pull-up.

 

The "side bars" are added when you're too low to the ground, and are not the "too close"-vues which people believe.

 

This is actually badly explained in the HB manual, but really well explained in the SAAB manuals. (SFI 2, p 139)

 

But regardless: CCIP shows where the impact is, regardless of how close you are. It's not like if it *stops* doing its Continuous Impact Point-calculations just because you decided to fire early, normal, late or not at all.

 

So firing late is only a problem with regards to safety from fragments, but since DCS deals with that the way it does, fragments aren't a concern...

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