aileron Posted January 7, 2019 Posted January 7, 2019 So curious... anybody that uses VR in DCS will notice that whenever you go through turbulence at low level or if you fly helos it can be a little uncomfortable up to exhausting after awhile to have the horizon jerk and shake with airframe movement. Just watching the videos I'm getting a little concerned the horizon shake (camera shake) is going to make the F14 experience queasy after a bit in VR. In some games they have what they call horizon lock, so that the world moves but the horizon stays locked because our eyes naturally dampen movement of our bodies and so does our head to a large degree as we get jostled about in the world. Ive been actually thinking ED needs to come up with some kind of sudo horizon lock for Helo's and possibly normal AC when in VR to keep the herky jerkies from forming in our heads. Curious if Heatblur has tested this? Or experienced issues with camera shake in VR?
FragBum Posted January 7, 2019 Posted January 7, 2019 So curious... anybody that uses VR in DCS will notice that whenever you go through turbulence at low level or if you fly helos it can be a little uncomfortable up to exhausting after awhile to have the horizon jerk and shake with airframe movement. Just watching the videos I'm getting a little concerned the horizon shake (camera shake) is going to make the F14 experience queasy after a bit in VR. In some games they have what they call horizon lock, so that the world moves but the horizon stays locked because our eyes naturally dampen movement of our bodies and so does our head to a large degree as we get jostled about in the world. Ive been actually thinking ED needs to come up with some kind of sudo horizon lock for Helo's and possibly normal AC when in VR to keep the herky jerkies from forming in our heads. Curious if Heatblur has tested this? Or experienced issues with camera shake in VR? Sorry I would totally disagree it is important information as the aircraft shake (and they do) indicates you are going into or out of ETL with the Inheriant increase of lift or reduction of lift it can save you from meeting the ground unexpectedly. For me I just except it as part and parcel of flying helicopters and another part of the immersion of VR, BTW so called camera shake you notice it when you hit turbulence. :thumbup: You should be able to Taylor the settings for each model in settings special category. Control is an illusion which usually shatters at the least expected moment. Gazelle Mini-gun version is endorphins with rotors. See above. Currently rolling with a Asus Z390 Prime, 9600K, 32GB RAM, SSD, 2080Ti and Windows 10Pro, Rift CV1. bu0836x and Scratch Built Pedals, Collective and Cyclic.
aileron Posted January 7, 2019 Author Posted January 7, 2019 My description probably was not good enough... we're not talking about eliminating the aircraft from shaking giving you visual clues, but eliminating the horizon from shaking. Because in the real world your eyeballs and head dampen the effect and in VR it is unpleasant. If you look at the videos, it appears the hud image itself isn't shaking and as you get further away from the centerpoint of the horizon and hud the shake increases. It seems Heatblur might be attempting to do what is worrying me. I'm curious if they are. NOTE: This is only a VR thing... for monitors the effect is perfect.
FragBum Posted January 7, 2019 Posted January 7, 2019 Oh gotcha sort of like the clouds rotating in VR when you move your head, VR thing. :D Control is an illusion which usually shatters at the least expected moment. Gazelle Mini-gun version is endorphins with rotors. See above. Currently rolling with a Asus Z390 Prime, 9600K, 32GB RAM, SSD, 2080Ti and Windows 10Pro, Rift CV1. bu0836x and Scratch Built Pedals, Collective and Cyclic.
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