Jump to content

Recommended Posts

Posted

I don't quite know how to set this up. Ideally I think if I shot down even 1 bomber in real life, that would be enough to warrant an escape, but obviously stopping the bombers from bombing should be my main goal.

 

 

 

Right now they are set to NO REACTION to any threat so they will just keep going. Should I maybe change this?

 

 

 

Is there a way I can make it so that if I specifically shoot a few down then the bombers will break and make haste their escape? Will welcome any other suggestions on how to make these intercept missions more exciting/challenging and true to life. Many thanks...

 

 

 

I know it's not really needed but it's nice to have mission goals to attain otherwise the mission has little replayability.

------------

 

3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

Posted

Think I can just use a trigger/flag and reaction to threat mission abort, dependation upon the condition that the bombers are damaged to a certain degree. Checking it out now...

------------

 

3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

Posted (edited)

So you want the bombers to retreat when one is shot down?

 

 

There is multiple ways to accomplish this, here is my way.

 

Check via trigger if one of them is shot down and have them change waypoints.

 

 

Check out this example I clicked together, if you shoot any of the A10s down they will do a 180 and retreat east.

If you dont own the F5, feel free to change the player craft.

Example mission:

https://www.dropbox.com/s/zeiddgwmz888ulg/Bomber_down_example.miz?dl=0

 

 

You´ll need to know about Triggers and Triggered actions.

You can read about Triggered Actions on Page 134 in the manual.

Edited by Leon_Portier
Removed empty lines
Posted

Thanks man will take a look!

------------

 

3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

Posted

Create a series of triggers to increase a flag each time a bomber is killed. Like so:

=========

1 ONCE (Unit 1 dead, NO EVENT)

------

UNIT DEAD (Bomber 1)

------

FLAG INCREASE (1000, 1)

========

 

Now click "CLONE" and make a few changes

======

1 ONCE (Unit 2 Dead, NO EVENT)

-------

UNIT DEAD (Bomber 2)

-------

FLAG INCREASE (1000, 1)

======

 

Repeat this for each bomber in your formation. Once flag 1000 reaches the desired number (we'll use 4 as an example) it indicates that number of bombers have been shot down and you can cause the others to react.

 

======

1 ONCE (Bombers bug out, NO EVENT)

-------

FLAG EQUALS (1000, 4)

-------

AI TASK PUSH (Bomber 1, waypoint switch/ROE change/whatever)

AI TASK PUSH (Bomber 2, waypoint switch/ROE change/whatever)

AI TASK PUSH (Bomber 3, waypoint switch/ROE change/whatever)

etc.etc.

Posted

Thanks man. One question when I go to the trigger list and select AI task push, there is nothing there to select. What do I need to do to make it like this- AI TASK PUSH (Bomber 1, waypoint switch). I need to add this as an option for the planes themselves. Can't seem to find the option anywhere for waypoint switch.

------------

 

3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

Posted
Thanks man. One question when I go to the trigger list and select AI task push, there is nothing there to select. What do I need to do to make it like this- AI TASK PUSH (Bomber 1, waypoint switch). I need to add this as an option for the planes themselves. Can't seem to find the option anywhere for waypoint switch.

 

 

Yeah, you are correct. For AI Push you can only can use Triggered Actions.

 

Triggered actions are different to waypoint actions and have their own menu.

 

 

Have a screenshot of the example missions Triggered Actions menu for the A10s.

 

I3Hj4mK.jpg

Posted

Realized my mistake now, action triggers are not controlled in the same place as the waypoint options. Thank's Leon (you have my sons name :)).

 

 

Does this look correct?

 

All of the no event triggers are the same but for different units (group 2 bomber 2).

 

So every time the condition is met, the flag will increase to 1000, and when this happens 4 times (4 bombers are downed) the action way point will be triggered (bombers will switch way points)?

 

One possible thing that may be wrong is that my bombers are all following the leaders waypoints not their own, so I'm not sure what happens if he gets downed lol! I guess I will have to exclude him!

 

Another question I just tried to test it out by exploding 4 planes on mission start but they wouldn't explode for some reason. Will the first triggers overide, the subsquent ones? Never known this to be the case so no doubt I was doing something wrong!

Screen_190112_023617.thumb.png.586f04ed41eb970c7c61a007e7d29c86.png

Screen_190112_023823.thumb.png.5492d444df70ae742e0e89efe3377f08.png

------------

 

3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

Posted

Its hard to tell only from the screenshots, if you use the Caucasus map you could send me the mission file and I´ll take a look.

 

 

For testing if everything works I recommend you go into the trigger menu and attach to every trigger a 'Message to all' action with some text about the trigger. So you know if your triggers work correctly as you are testing your mission.

For testing destroying planes, I´d just put a player plane temporarely behind the bombers and shoot them myself.

Posted
Its hard to tell only from the screenshots, if you use the Caucasus map you could send me the mission file and I´ll take a look.

 

 

For testing if everything works I recommend you go into the trigger menu and attach to every trigger a 'Message to all' action with some text about the trigger. So you know if your triggers work correctly as you are testing your mission.

For testing destroying planes, I´d just put a player plane temporarely behind the bombers and shoot them myself.

 

 

Okay sounds like a plan. Don't think its working properly because I put swarms of AI onto them and they shot down alot of planes but no course change. Will put some messages on as you say.

 

 

 

I'll see if I can get it working myself and if not will upload the mission file.

------------

 

3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

Posted

I think I have an idea what might be wrong. I guess it wont be enough to just have them all follow the leader, but I must make sure that each bomber group has its own way and switch points.

------------

 

3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

Posted

Yeah man that did the trick finally got it working! Thanks you guys!

 

 

 

Gonna have to see if it's challenging now, or too difficult, as its a difficult balance to strike!

------------

 

3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...