happy cavin Posted January 13, 2019 Posted January 13, 2019 where is the lua file for the default smoke for demonstrtion in the dcsw? Thank you.
fl0w Posted January 14, 2019 Posted January 14, 2019 There are already ID tags for you to add smoke in your pylon code. There are 6 types for each version of smoke. Here is the list from db_weapons_data.lua: R-73's: {D3F65166-1AB8-490f-AF2F-2FB6E22568B1} {D3F65166-1AB8-490f-AF2F-2FB6E22568B2} {D3F65166-1AB8-490f-AF2F-2FB6E22568B3} {D3F65166-1AB8-490f-AF2F-2FB6E22568B4} {D3F65166-1AB8-490f-AF2F-2FB6E22568B5} {D3F65166-1AB8-490f-AF2F-2FB6E22568B6} Smokewinder's: {A4BCC903-06C8-47bb-9937-A30FEDB4E741} {A4BCC903-06C8-47bb-9937-A30FEDB4E742} {A4BCC903-06C8-47bb-9937-A30FEDB4E743} {A4BCC903-06C8-47bb-9937-A30FEDB4E744} {A4BCC903-06C8-47bb-9937-A30FEDB4E745} {A4BCC903-06C8-47bb-9937-A30FEDB4E746} Invisible: {INV-SMOKE-RED} {INV-SMOKE-GREEN} {INV-SMOKE-BLUE} {INV-SMOKE-WHITE} {INV-SMOKE-YELLOW} {INV-SMOKE-ORANGE} Additionally, you are also able to create your own smoke if you prefer. This is usually done in the manner of putting it in a separate Weapons.lua file. (as far as I have seen in mods/modules, however you are able to do it however you wish) P.S., replace the variables in the code with the corresponding values as needed. declare_loadout( { category = CAT_PODS, CLSID = "{NAME-CLSID-HERE-WHITE}", Picture = "white_color.png", -- not sure if needed PictureBlendColor={r = 255,g = 255,b = 255,a = 1}, displayName = _("White Smoke"), attribute = {4, 15, 50, WSTYPE_PLACEHOLDER}, Smoke = { alpha = 180, r = 255, g = 255, b = 255, dx = -1.455, dy = -0.062 }, shape_table_data = { { name = "MODEL_NAME", file = "MODEL_NAME"; life = 1; fire = { 0, 1}; username = "USERNAME_HERE"; index = WSTYPE_PLACEHOLDER; }, }, Weight = WEIGHT, Count = 1, Cx_pil = 0.001, Elements ={{ ShapeName = "MODEL_NAME", Position = {0,0}, DrawArgs = {} }} } ) Hope that helps!
happy cavin Posted January 14, 2019 Author Posted January 14, 2019 Thanks ,I know that.but that is not i am looking for.what i am looking for is where the codes are that for the default ones: R-73's: {D3F65166-1AB8-490f-AF2F-2FB6E22568B1} {D3F65166-1AB8-490f-AF2F-2FB6E22568B2} {D3F65166-1AB8-490f-AF2F-2FB6E22568B3} {D3F65166-1AB8-490f-AF2F-2FB6E22568B4} {D3F65166-1AB8-490f-AF2F-2FB6E22568B5} {D3F65166-1AB8-490f-AF2F-2FB6E22568B6} Smokewinder's: {A4BCC903-06C8-47bb-9937-A30FEDB4E741} {A4BCC903-06C8-47bb-9937-A30FEDB4E742} {A4BCC903-06C8-47bb-9937-A30FEDB4E743} {A4BCC903-06C8-47bb-9937-A30FEDB4E744} {A4BCC903-06C8-47bb-9937-A30FEDB4E745} {A4BCC903-06C8-47bb-9937-A30FEDB4E746}
fl0w Posted January 15, 2019 Posted January 15, 2019 To my understanding, there is no "default" and you have to use what is given by the ones in db_weapons_data. The 2 lists you have both mentioned are physical means of showing the smoke. {INV-xxx} is for invisible smoke pylons as stated, if you have it in a spot ie. the engine.
Shadow912 Posted July 10, 2020 Posted July 10, 2020 Hi Guys, I am experimenting with adding smoke to the F-86, but not from a wing pylon. I have manged to move the smoke pod to the exhaust pipe of the jet but it just looks a bit daft having a smoke pod laid in the tail pipe. Is there a way to remove the 'graphic' for the pod but still have it active? Sinclair ZX81 - 1K RAM - 16K Wobbly Ram Pack - Tape Drive - Kempston Joystick :helpsmilie:
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