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Posted

There are already ID tags for you to add smoke in your pylon code. There are 6 types for each version of smoke. Here is the list from db_weapons_data.lua:

 

R-73's:
{D3F65166-1AB8-490f-AF2F-2FB6E22568B1}
{D3F65166-1AB8-490f-AF2F-2FB6E22568B2}
{D3F65166-1AB8-490f-AF2F-2FB6E22568B3}
{D3F65166-1AB8-490f-AF2F-2FB6E22568B4}
{D3F65166-1AB8-490f-AF2F-2FB6E22568B5}
{D3F65166-1AB8-490f-AF2F-2FB6E22568B6}

Smokewinder's:
{A4BCC903-06C8-47bb-9937-A30FEDB4E741}
{A4BCC903-06C8-47bb-9937-A30FEDB4E742}
{A4BCC903-06C8-47bb-9937-A30FEDB4E743}
{A4BCC903-06C8-47bb-9937-A30FEDB4E744}
{A4BCC903-06C8-47bb-9937-A30FEDB4E745}
{A4BCC903-06C8-47bb-9937-A30FEDB4E746}

Invisible: 
{INV-SMOKE-RED}
{INV-SMOKE-GREEN}
{INV-SMOKE-BLUE}
{INV-SMOKE-WHITE}
{INV-SMOKE-YELLOW}
{INV-SMOKE-ORANGE}

 

Additionally, you are also able to create your own smoke if you prefer. This is usually done in the manner of putting it in a separate Weapons.lua file. (as far as I have seen in mods/modules, however you are able to do it however you wish)

 

P.S., replace the variables in the code with the corresponding values as needed.

 

declare_loadout(
{
	category		= CAT_PODS,
	CLSID			= "{NAME-CLSID-HERE-WHITE}",
	Picture	= "white_color.png", -- not sure if needed
	PictureBlendColor={r  = 255,g  = 255,b  = 255,a = 1},		
	displayName		= _("White Smoke"),
	
	attribute	= {4,	15,	50,	WSTYPE_PLACEHOLDER},			
	
               Smoke  = {
		alpha = 180,
		r  = 255,
		g  = 255,
		b  = 255,
		dx = -1.455,
		dy = -0.062
	},
	
	shape_table_data = 
	{
		{
			name 	= "MODEL_NAME",
			file	= "MODEL_NAME";
			life	= 1;
			fire	= { 0, 1};
			username	= "USERNAME_HERE";
			index	= WSTYPE_PLACEHOLDER;
		},
	},
	Weight			= WEIGHT,
	Count 			= 1,
	Cx_pil			= 0.001,
	Elements		={{
							ShapeName	=	"MODEL_NAME", 
							Position	=	{0,0}, 
							DrawArgs	=	{}
						}}
}
)

 

Hope that helps!

Posted

Thanks ,I know that.but that is not i am looking for.what i am looking for is where the codes are that for the default ones:

R-73's:

{D3F65166-1AB8-490f-AF2F-2FB6E22568B1}

{D3F65166-1AB8-490f-AF2F-2FB6E22568B2}

{D3F65166-1AB8-490f-AF2F-2FB6E22568B3}

{D3F65166-1AB8-490f-AF2F-2FB6E22568B4}

{D3F65166-1AB8-490f-AF2F-2FB6E22568B5}

{D3F65166-1AB8-490f-AF2F-2FB6E22568B6}

 

Smokewinder's:

{A4BCC903-06C8-47bb-9937-A30FEDB4E741}

{A4BCC903-06C8-47bb-9937-A30FEDB4E742}

{A4BCC903-06C8-47bb-9937-A30FEDB4E743}

{A4BCC903-06C8-47bb-9937-A30FEDB4E744}

{A4BCC903-06C8-47bb-9937-A30FEDB4E745}

{A4BCC903-06C8-47bb-9937-A30FEDB4E746}

Posted

To my understanding, there is no "default" and you have to use what is given by the ones in db_weapons_data. The 2 lists you have both mentioned are physical means of showing the smoke. {INV-xxx} is for invisible smoke pylons as stated, if you have it in a spot ie. the engine.

  • 1 year later...
Posted

Hi Guys,

I am experimenting with adding smoke to the F-86, but not from a wing pylon. I have manged to move the smoke pod to the exhaust pipe of the jet but it just looks a bit daft having a smoke pod laid in the tail pipe. Is there a way to remove the 'graphic' for the pod but still have it active?

Sinclair ZX81 - 1K RAM - 16K Wobbly Ram Pack - Tape Drive - Kempston Joystick :helpsmilie:

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