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Posted

Is there any way to get a Silkworm missile site to only shoot one missile, instead of unloading all of it's missiles at once?

 

I tried to set up a switched trigger system using "missile in zone" but I don't see the HY-2 Missile anywhere on there. It kind of kills the objective of this mission I'm trying to create. I'd like it to shoot once, then pause for a bit, and shoot again. Instead what I have is a site of 6 launchers that fire, about 20 seconds apart until empty.

Posted

Yeah guess it is missing... will report that.

 

As for their behavior. When AI are in a group like that they will fire however many missiles it takes to destroy the target. So if you had a small ship like the Moliyna there should only be 1 or 2 HY-2 fired at it. Switch it to a much bigger ship like the Kirov and it might fire all 6 missiles at the target.

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Posted
Yeah guess it is missing... will report that.

 

As for their behavior. When AI are in a group like that they will fire however many missiles it takes to destroy the target. So if you had a small ship like the Moliyna there should only be 1 or 2 HY-2 fired at it. Switch it to a much bigger ship like the Kirov and it might fire all 6 missiles at the target.

 

Interesting behavior.. I do wish there was some kind of ammo throttling we could put on units. Infantry battles are the worst, where a soldier will hold down his trigger for 2 minutes straight then be out of ammo. Would be nicer if they could shoot a burst, maybe aim a bit and conserve their ammo for an extended firefight. A simple slider with 1 - 100% of ammo depletion rate would be awesome.

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