ScopeDope Posted January 19, 2019 Posted January 19, 2019 Is there any way to get a Silkworm missile site to only shoot one missile, instead of unloading all of it's missiles at once? I tried to set up a switched trigger system using "missile in zone" but I don't see the HY-2 Missile anywhere on there. It kind of kills the objective of this mission I'm trying to create. I'd like it to shoot once, then pause for a bit, and shoot again. Instead what I have is a site of 6 launchers that fire, about 20 seconds apart until empty.
Grimes Posted January 19, 2019 Posted January 19, 2019 Yeah guess it is missing... will report that. As for their behavior. When AI are in a group like that they will fire however many missiles it takes to destroy the target. So if you had a small ship like the Moliyna there should only be 1 or 2 HY-2 fired at it. Switch it to a much bigger ship like the Kirov and it might fire all 6 missiles at the target. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
ScopeDope Posted January 19, 2019 Author Posted January 19, 2019 Yeah guess it is missing... will report that. As for their behavior. When AI are in a group like that they will fire however many missiles it takes to destroy the target. So if you had a small ship like the Moliyna there should only be 1 or 2 HY-2 fired at it. Switch it to a much bigger ship like the Kirov and it might fire all 6 missiles at the target. Interesting behavior.. I do wish there was some kind of ammo throttling we could put on units. Infantry battles are the worst, where a soldier will hold down his trigger for 2 minutes straight then be out of ammo. Would be nicer if they could shoot a burst, maybe aim a bit and conserve their ammo for an extended firefight. A simple slider with 1 - 100% of ammo depletion rate would be awesome.
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