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I am working on a livery for the P-51D, and prior to the WWII update, I had the blue normal maps customized and ready (made the perforated carb filter air panel flush, among a few other things).

However, after the update, normal maps are completely different! DXTBmp does not open them correctly, and thus, I can't export and then edit them. Upon double clicking, DXT acts like it opened something, but there is nothing in the viewing area. And using the old normal maps don't work either. I get a missing texture overlay in the model viewer.

Is there a solution to this problem?

Hardware: T-50 Mongoose, VKB STECS, Saitek 3 Throttle Quadrant, Homemade 32-function Leo Bodnar Button Box, MFG Crosswind Pedals Oculus Rift S

System Specs: MSI MPG X570 GAMING PLUS, RTX 4090, Ryzen 7 7800X3D, 32GB DDR5-3600, Samsung 990 PRO

Modules: AH-64D, Ka-50, Mi-8MTV2, F-16C, F-15E, F/A-18C, F-14B, F-5E, P-51D, Spitfire Mk LF Mk. IXc, Bf-109K-4, Fw-190A-8

Maps: Normandy, Nevada, Persian Gulf, Syria, Germany

 

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