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Magic Zach

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Everything posted by Magic Zach

  1. High download count does not correlate directly to being a "top artist". It more so means that the module in particular is popular (like F16), the timing for when your liveries are in the first few pages (like during a sale and people buy new modules to download liveries for), or just shoving a lot of content out the door in high amounts. There's no reason if ED is delegating artwork to the community, that it can't be from people who know what they're doing and can deliver the best results. And to be honest ED artists aren't putting in their best, or at least haven't put the most potential in some of the artwork. Though I feel like this is in large part because they have a deadline that community artists don't have, which is why artists like Roughmaster, Mach3DS and Texac can take it much further than ED's textures...they don't have a strict deadline. This is something that ED could use to it's advantage by incorporating works from them, to help improve the artwork of the module.
  2. If that's all you want to see, whatever. They aren't duplicates, they are remodeled originals to bring the textures closer to par with other PBR modules and with more manufacturing history and wartime use context in mind. Either way most of my work isn't even on the Userfiles, as that's not local enough for my target audience and I mostly stick to making liveries for players of a particular server I frequent. Hence my use of Google Drives most of the time. Anyway, you've apparently made your stand here and beyond this I just can't be bothered enough to get any more into this. I just wanted to get the best out of the F-16 and for others who fly it, and I've seen what those three (Mach3DS, Texac, Roughmaster) can do before and its nothing short of incredible and through their works have made DCS look sharply more photorealistic. This has nothing to do, or about my own works until you started bombarding my years-old threads yesterday on a dirt-hunting search. I'm just not interested in this squabbling Guh, anyway. F-16...
  3. Unfortunately no, I had to remove them as the liveries themselves took up a rather large area of my limited space on Google Drive, and I had to make space for other projects. However, there are some that live on in the 4YA PO livery pack here: https://drive.google.com/drive/folders/14jmJoMrsdwWF_x3uyiQYBcmUk_qhEPZT?usp=sharing Do note however, these are particularly written so they will overwrite default liveries, not create new separate ones entirely. This is so the server mission designers can take advantage of default liveries, and the historically modded ones still work for users at their own choice. This doesn't break Integrity Check (last I looked, but would be surprised if something changed for IC on liveries in the months I've been gone). Installation is recommended best with JSGME or OvGME, both modloaders that work well with DCS.
  4. These are, not the same default skins. More details are in the description within. But this is something off-topic ftom the F-16.
  5. Frankly Wags, Lee1hy doesn't make very accurate liveries particularly in regards to weathering. This is a poor decision and it would be good to reverse it. Of those that do make good liveries however, I personally recommend Texac, Roughmaster, and Mach3DS. These are professionals that will spend hours over the little details to make accurate and realistic weathering and paint schemes (even redrawing different elements of the module to a higher degree of detail than by default, including redrawn normal maps), and will deliver striking photorealism for the long-run of the module. These 3 have already spoken here in this thread at least once. Their portfolio of liveries and artworks speaks for themselves.
  6. New AI is under development still but cockpit LOS blocking is a bit too advanced to be worrying about atm
  7. From my own findings, the D-30 early in DCS is halfway to a D-27. I'd love it if they went all in on it. D-30 has the wrong electrical panel for arming, on the other side of the stick. D-40 has the wrong arming panel on the left side of the dash. We have the version fitted to the 47N-5
  8. To have ALGs populate by date would do wonders for the historical recreation of the 1944 allied invasion
  9. It would be most effective if further peripheral controllers were permitted to be bound to the F10 Coordinate Picker tool. Currently, it is only permitted to be bound to keyboard. Further controllers like throttle and sticks would be great. Mainly however, mouse controls would be most effective and a natural place to bind such a tool. Myself, I have an extra 5 buttons on my mouse I could bind to this otherwise very excellent tool
  10. I've never heard of these being used on Luftwaffe fields, or at least in France. And I doubt that if they were, they made them out of a material that would be an obstacle and destroy the aircraft beyond repair in the process. Remove them.
  11. I took the link down due to my limited google drive space. And since ED seemed to not be keen on the relevant liveries, I scrubbed it. However a handful of the liveries live on in the 4YA Project Overlord liveries pack. This is a mod that replaces some aircraft's default liveries with more historical ones for the 1944 Normandy invasion period. While ordinarily available through the 4YA PO discord here (https://discord.gg/rg8ytU2v), the link to the mod is here (https://drive.google.com/drive/folders/1_ckTm8VXPqJV2u5uuiNVMeARPvL8_0oU?usp=share_link) Remember though, this livery replaces the default liveries. This means that the names of such liveries will be identical as default in order to fit the 4YA PO server, but the paint itself will be different. I encourage taking a look into the readme provided in the drive link as well @Rudel_chw @Nealius @Slippa
  12. I spent a number of hours digging around ACL and this is what I've found. The 6 twisting-handle panel This one seems to have been introduced by the D-27 and per its own individual drawing (*which I have a feeling are being wrong, so I'm relying on the overall installation drawings more than the individual parts ones, where they overlap. I suspect this because sometimes the 47 versions listed on parts don't match up with the installation's specified utilized parts per version)* says it runs up to as far as the P47N-1. However a look at this pretty broad installation drawing (1) instead suggests it was last used on the P-47D-35 The 3 twisting-handle panel Source #6 Introduced per itself with the P-47N and up. However it's listed on the installation drawing(1) in its -4 iteration form since the P-47D-36 and up (or just -40 probably?). The -4 form of this panel doensn't include the extra nub for the 4th handle above the BELLY inscription. I haven't found what it was for, but it doesn't appear to be the panel we have in our DCS -40 so it shouldn't matter anyways. The horizontal arming panel Included with our DCS 47D-40, this one is listed to have started with the -36, and continues well into the P-47N. Source #5 The vertical arming panel Included with our DCS P47D-30 (regular), on the far side of the stick. The drawings (mini installation (source #2) and parts(source #3)) list this as having been introduced with the P-47D-30 and more or less up from there. I can't get a solid pin on in with an overall installation drawing because somehow it was missed or excluded from the parts list on the bottom right corner of each drawing. It's drawn on the installation page (1), but not listed. So I cannot get a better sourced reference on when this panel was introduced to the P-47. So, left with just the parts' listing, it says it was added on the P-47D-30. The red bomb release handle PANEL The panel for this is not included on the DCS D-30 early, but on the D-30 regular. This particular part(4) says it was introduced along with the D-28....and up. So, i don't have a good pin on this one either. However, this part has a similar case as the vertical arming panel...it's not listed on the overall installation drawing (1). So an installation reference seems to have escaped me. I'm still a bit muddy on it tbh, it wasn't quite as clear cut to read as the P-51's drawings are...or it seems that Republic didn't follow its own directions nearly as strictly as North American did. From what I can tell, our P-47D-30 (regular/late) should have the 6-handled arming panel. It sounds a bit absurd, because now additionally there would be three ways to drop bombs; via 6-handled panel, via red pull handles in front of the pilot, and electronically with the weapon release trigger. However, this appears to be how the stars are aligning for a P-47D-30 cockpit. P-47D-40 appears to be pretty solidly accurate for what I've found. P-47D-30Early is closer to a P-47D-27 in its arming and drop system layout. However, turning our P47D-30Early into a P47D-27 includes a potential stumbling block that ED might not be so keen on remaking if they wanted....a new propeller. The P47D-27 used the Hamilton Standard propeller, as opposed to our current 47s' improved Curtiss propeller. This would require an FM edit which I'm not sure how ED would feel about doing. Some other changes I noticed (didn't complete my D-27 investigation) were included but not limited to: different dashboard gauge layout, different fittings for wing drop tanks, no belly tank/bomb sway bolts(?), and extremely likely more that I haven't yet found. So, without the creation of a D-27, it looks more like the D-30Early should be removed and the D-30 (regular) get the 6-handled bomb arm/release system. For more info as well, here's the installation for the P-47D-27: https://app.aircorpslibrary.com/drawing/viewer/93f78227/p-47/p47-dwg-l?p=2 (1) https://app.aircorpslibrary.com/drawing/viewer/93f78300/p-47/p47-dwg-e?p=5 (2) https://app.aircorpslibrary.com/drawing/viewer/93f82214/p-47/p47-dwg-l (3) https://app.aircorpslibrary.com/drawing/viewer/93f82215/p-47/p47-dwg-l (4) https://app.aircorpslibrary.com/drawing/viewer/93f78301/p-47/p47-dwg-l (5) https://app.aircorpslibrary.com/drawing/viewer/93f82340/p-47/p47-dwg-e?p=2 (6) https://app.aircorpslibrary.com/drawing/viewer/96f78223/p-47/p47-dwg-e
  13. The gunsight controls are a must for sure. A bit surprised they were missed in our 47 too because technically pilots were to turn off the gyro sight motor prior to landing to avoid damaging it. It was procedural. From what I found Rob is right with the iteration of gunsight controls for the P-47D-40...that being the same control box as our P-51. However the K14 gunsight implementation on the D-30 is a bit trickier to uncover. I need to dig around and see if I can find something, but in any case it doesn't appear the K-14 was a factory floor installation until the D-40.
  14. I don't mind! Or if you want to edit more lights than those, you can open up the files in my mod and see how I edited it vs the default.
  15. Hello! Unfortunately I just went on vacation until about the start of October, while all my computers are in the middle of a month-long move. Do you know which liveries have the updated canopy? In the meantime, there is a manual solution. Take the canopy .DDS textures from the working livery and paste them into each of the broken ones. Then go into a working one's description.lua and copy the canopy-related lines. Then open the description.lua of the broken liveries and paste those lines in, OR over the old ones if there were already canopy-related lines in there (just in case). PS: can't recall currently but the canopy textures and lines could also be called glass
  16. That 2080TI has 11GB of VRAM that's not an acceptable testing card. Test it on a 3070 or 3070ti Only extra VR tool I have is the Oculus Tray Tool. And perhaps the Oculus software itself if you count that. I also don't use virtual desktop like the guy above^^ I'm not sure enough people have tested this within ED. I can't believe it's been unreproducable...because it's clearly very common and it happens in DCS with fair regularity.
  17. Still no word? This bug should take pretty high precedence imo, it's been turning me away from DCS lately because it's not worth flying VR without ever referring to the map at all
  18. buy the pack then and hop on 4YA (oh and finish the livery ofc lol) More the merrier. I almost was going to jump into this with both feet and start making liveries, but the lack of roughmets without any PBR implementation put me off. Maybe if a fix comes later, but for this contest I think I'll have to sit back on this one unless something changes
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