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Posted

Nope, I know they get destroyed when that happens ^^

I'm thinking I might've had the attack switch in a wrong setting though, not sure if that could do it

Posted

Happened again on tonight's flight. Master mode ANF, selector set to MARK, trigger unsafe just prior to firing so as to not waste the RB-05s battery.

 

 

Both flew about 3000 feet and disappeared into thin air.

Posted

Does that only happen in the TacView replay or does it happen ingame as well? There are some discrepancies between TacView and the game sometimes.

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

DCS Panavia Tornado (IDS) really needs to be a thing!

Tornado3 small.jpg

Posted

Happens in-game as well, only in multiplayer though.

 

I feel it might be caused by the server (GAW in this case) culling objects when there's too much going on.

When there's only a few people on and performance is good the missiles will fly all the way to target, but when there's heavy server activity they will disappear once they reach a certain distance away from your aircraft (around half a mile).

 

I notice this also happens with editor-placed static units, like factories and tanks. During peak hours they will only start showing up once you get within a particular distance (10-ish km).

Posted
I notice this also happens with editor-placed static units, like factories and tanks. During peak hours they will only start showing up once you get within a particular distance (10-ish km).

I've noticed that too (on BlueFlag server).

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

DCS Panavia Tornado (IDS) really needs to be a thing!

Tornado3 small.jpg

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