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Posted (edited)

Can someone please have a look at my mission?

 

[EDIT: REQUIRES A4 mod & Nevada]

 

My group activate trigger simply will not work, and I am not sure if I am missing something or if there is a bug.

 

Groups are set to late activation, and should activate 180 seconds after Flag 71 is on. The flag works, since it causes a flight of bombers to switch waypoints. But it should start a timer to activate other groups and that never happens.

 

I'm baffled by this one.

 

Can anyone help? Thank you for your time!

Sea Eagle M04.miz

Edited by TheHighwayman
Posted
@TheHighwayman

 

You should mention that your mission requires the A4 mod to work.

 

Ah yes, sorry.

Move built three others in the series so far, and I mention it on the missions page, then I forget to do it here. I’ll edit my OP.

 

Thank you.

Posted (edited)

Some initial thoughts:

 

 

You say that Flag 71 is activating because your bombers are switching waypoints - well, from what I see on Group Bolo 1 (Unit Bomber 01), you have a Switch Waypoint task from 3-4 on waypoint 3 - that seems redundant - without any other taskings, that unit is going to waypoint 4 no matter what. Are you getting the message that is tied to your trigger?( TIME SINCE FLAG 71, 180 - Message: "MERLIN: Holy cow, Cougar, there's several of them!", 10)

 

 

 

You are triggering Flag 71 with (UNIT INSIDE ZONE, Bomber 01, Sheep Mountain). Maybe try GROUP INSIDE ZONE, Bolo 1, Sheep Mountain) since Unit Bomber 01 is a single unit group.

 

 

Also, and this is purely a shot in the dark, but I noticed all of your Section 1-6 flights are set to Fly Over Point at their air start position - That always seems to default to Turning Point whenever a new flight group is created. Otherwise your unit setup looks good - all have late activation checked.

Edited by IlludiumQ36
Posted

Ok. Good feedback.

 

No, I am not getting the message from MERLIN.

 

BOLO 2,3 follow 1, which seems to work. But this is helpful. It seems 71 doesn’t fire at all.

 

Originally, the mission was quite a bit more complex. I had to prune it back to see what’s going on. The fresh eyes are appreciated!

 

Thank you. I’ll report back this PM when I get back to my machine.

Posted (edited)

Another thing to consider: set your bomber's waypoint 3 as a Fly Over Point. If it's a Turning Point, the bomber may be turning towards waypoint 4 in such a manner as to not enter your trigger zone, thus not engaging Flag 71. Waypoint 4 is practically 180° opposed to WP3 and the bomber will start it's turn well before WP3. (See the DCS manual for unit behavior at turning points vs fly-over points)

 

 

SUNTSAG's added trigger conditions aren't necessarily "fixing" what I believe to be the core issue (the bomber not entering the Sheep Mountain zone) as much as it is giving additional chances for the trigger to fire from the trailing escort craft. Trailing craft tend to take wider arcs when their host unit changes direction.

Edited by IlludiumQ36
Posted

UPDATE

 

Thank you all. The zone (Sheep Mountain) was too small. Tripling its size and adding another OR [unit Inside Zone] trigger did the trick.

 

Now it looks like fun. I hope to have the mission finished this weekend. It will be online as "Sea Eagle M04 - BOLO."

 

Thanks again. I hope to improve as I learn more.

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