Harley Davidson Posted February 1, 2019 Posted February 1, 2019 Sorry, I've looked around to find the answers on this topic but haven't found any. I would like to set up the player aircraft as a wingman or a #4 in a flight of 4. When I do this the wing disappears and only the player aircraft remains. I would like to set up a few missions based on a noob pilot just in country learning the ropes and progressing until he leads a wing of his own. thanks in advance for the help.
feefifofum Posted February 1, 2019 Posted February 1, 2019 There is no native ability to fly with an AI lead in that sense. The closest approximation would be to create a separate, 3-ship flight consisting of the lead and other two wingmen. All dialogue and behavior pertaining to the flight would need to be manually scripted...possible, but definitely time consuming. Probably depends on your level of commitment to the project. Good luck! THE GEORGIAN WAR - OFFICIAL F-15C DLC
Harley Davidson Posted February 1, 2019 Author Posted February 1, 2019 (edited) Hey feefifofum Thanks for the response! Also another question... Is there a way to have enemy AI "bug out" or do the AI fight to the death? I wanted to make a campaign for the F86 and mig 15s.. Where the Sabre has just been transported to Kimpo from japan and the player starts with testing and getting familiar with the aircraft around Kimpo, then starts missions into the north ground pounding and doing CAPs. Playing as a wingman first would really add to the immersion. I played a similar campaign with IL2 on the German side with various time of day and weather conditions... It was amazing and really immersive. Seeing as you are a 3rd party developer, would that be a possibility for you to do? Edited February 1, 2019 by Harley Davidson
ScopeDope Posted February 2, 2019 Posted February 2, 2019 I'm currently working on exactly what you described. F-18 Persian Gulf campaign. Premise is: -2 player Multiplayer Co-op (considering modifying for 1 player eventually) -Arrive in country and receive local area familiarization as wingmen to the outgoing squadron instructor pilot. -Old squadron leaves, remaining missions flown by 2 players in co-op flight of 2 (or part of a larger package). It's working well so far, basically following a single AI as he does the mission lead stuff with voice-overs programmed in. Only complaint is the wonky AI erratic behavior when trying to fly formation (why do we need 60 degree bank 4G maneuvers at every turn ED?).
Harley Davidson Posted February 2, 2019 Author Posted February 2, 2019 ScopeDope, That's awesome! I wish we had some really good campaign makers that would sell their work. I know that the AI can sometimes be a weak spot too! IL2 always had the option in the editor for the player to pick any spot they wanted in the flight... great feature. This would really help with the immersion of campaign missions.
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