Xxx Posted February 4, 2019 Posted February 4, 2019 OK so just landed after a totally successful night mission. Even shot down a couple of Migs myself! Problem was, on approach to Nellis, three wingmen ejected (for no apparent reason?) Max...eject...crash ...Guizmo eject...crash.. Piff...eject...crash?? Looking at Tacview, Max was attempting to refuel when he crashed? Guizmo and Piff crashed on approach to Nellis, by diving into the ground. To be fair there were a couple of Tornado's that decided to buzz our approaching flight. Perhaps this caused the crashes? To remove the AI threat on approach, if there was a zone around Nellis that de activated approaching flights, excepting our own, then there may be less conflict on approach? I cant think of another way to stop the AI shenanigans! In real life you could attribute blame to the ATC and the Tornado pilots. But in DCS we can just throw up our hands and blame the AI!!! Question is, would I have scored 100 if the wingmen hadn't crashed? Aw well, back to the "o" club! Score=50 Results=100 Regards David [sIGPIC][/sIGPIC]i7 Haswell @ 4.6Ghz, Z97p, GTX1080, 32GB DDR3, x3SSD, Win7/64, professional. 32" BenQ, TIR 5, Saitek x55 HOTAS. Search User Files for "herky" for my uploaded missions. My flight sim videos on You Tube. https://www.youtube.com/user/David Herky
baltic_dragon Posted February 4, 2019 Posted February 4, 2019 Hey, Nope, the fate of the wingmen is never taken into account for the campaign progression - simply because they tend to do so many stupid things. The reason they crash usually is simple - they run out of fuel. I'd kill for an "unlimited fuel" option for wingman, but not for the player. Score is determined by number of kills (air and ground). Results are determined by mission creator. 100 is maximum, so gratz! You beat the mission. You could have Score = 0 and results = 100 (for instance in M01, where you don't fight anyone). Cheers, BD For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel. Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.
Xxx Posted February 5, 2019 Author Posted February 5, 2019 Hey, Nope, the fate of the wingmen is never taken into account for the campaign progression - simply because they tend to do so many stupid things. The reason they crash usually is simple - they run out of fuel. I'd kill for an "unlimited fuel" option for wingman, but not for the player. Score is determined by number of kills (air and ground). Results are determined by mission creator. 100 is maximum, so gratz! You beat the mission. You could have Score = 0 and results = 100 (for instance in M01, where you don't fight anyone). Cheers, BD Thanks Baltic, that clarifies things. The wingmen probably did run out of fuel then? It was after I watched Tacview that I saw the Tornadoes veer off their approach and "buzz" our returning flight! Three of them flew into the ground afterwards! I bet you wish you had more control over the AI aircraft? Looking back at Tacview, I only got 1 Mig29! Tacview reveals a lot. Once again thanks for a great campaign! I am enjoying it as much as the first time I did it back in October. By the time anyone has flown it a few times, they are surely and proficiently "type rated" on this super little fighter!:thumbup: Regards David [sIGPIC][/sIGPIC]i7 Haswell @ 4.6Ghz, Z97p, GTX1080, 32GB DDR3, x3SSD, Win7/64, professional. 32" BenQ, TIR 5, Saitek x55 HOTAS. Search User Files for "herky" for my uploaded missions. My flight sim videos on You Tube. https://www.youtube.com/user/David Herky
Recommended Posts