ron533 Posted February 12, 2019 Posted February 12, 2019 (edited) Hello, Afterburner view distance is too short. In a close dogfight this issue is very prominent. Seems as the other aircraft is switching off their afterburner just a few hundred feet away and when I zoom slightly in - it "switches" back on...but it was always on, just the LOD (level of detail) was "switching" it off. It is not gradual, just ON-OFF thing... very unnatural and disturbing. The real value is ofcourse to get a hint of my enemy's energy state and actions. Is there a workaround/mod in the mean time? Can ED address this issue? Thanks! Edited February 14, 2019 by ron533 Thread was moved to wishlist for some reason...it's an issue not a wish. Callsign SETUP
Gryzor Posted March 9, 2019 Posted March 9, 2019 I remeber that in 1.5.4 or 1.5.3 afterburnet glow was quite visible from 2-3 Km
ron533 Posted March 10, 2019 Author Posted March 10, 2019 I remeber that in 1.5.4 or 1.5.3 afterburnet glow was quite visible from 2-3 Km True. and that was unrealistic and even cartoonish. but now it's unrealistic as well... and it's important to notice while on a dogfight Callsign SETUP
DLEGION Posted March 30, 2019 Posted March 30, 2019 yeah its way too short and ON/OFF ...needs more distance and more transition..
Recommended Posts